Lines Matching refs:be
2 // Please be advised that the ultimate source is at
16 // Resources to be always kept in the master split.
19 // APKs to be signed with the same key as generated APKs.
52 // This option can be overridden at a finer granularity by specifying
54 // This option should only be used if the app is able to handle compressed
92 // Resource IDs to be kept in master split.
94 // Resource names to be kept in master split.
144 // A new variant with uncompressed dex will be generated. The sdk targeting
153 // Q+ variant will be generated.
155 // S+ variant will be generated.
164 // app will be restored while leaving user data unaffected.
188 // Whether 64 bit libraries should be stripped from Standalone APKs.
190 // Dex merging strategy that should be applied to produce Standalone APKs.
226 // If set to 'true', indicates that APKs should *not* be split by this
230 // Optional transformation to be applied to asset directories where
239 // If set to 'true', indicates that the targeting suffix should be removed
244 // would be outputted to "assets/level1_textures". File contents are
248 // The default suffix to be used for the cases where separate slices can't
249 // be generated for this dimension - typically for standalone or universal
255 // If not set or empty, the fallback directory in each directory group will be
258 // then only "assets/level1_textures" will be used).
273 // Represents a set of ABIs which must be supported by a single APEX image.
288 // is split/assets/example.apk, this will be assets/example.apk).
293 // App versionCodes that will be updated with these asset modules.