Lines Matching refs:abc3d

97 abc3d::AutoTexture loadTestPatternTextureA() {  in loadTestPatternTextureA()
112 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, 8, 8, in loadTestPatternTextureA()
121 abc3d::AutoTexture loadTestPatternTextureColors() { in loadTestPatternTextureColors()
148 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGBA, 8, 8, in loadTestPatternTextureColors()
157 abc3d::AutoTexture loadTestPatternTextureAcircles() { in loadTestPatternTextureAcircles()
191 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, in loadTestPatternTextureAcircles()
200 abc3d::AutoTexture loadTestPatternTexture() { in loadTestPatternTexture()
300 const abc3d::EglCurrentContext currentContext = initOpenGL(); in configure()
342 abc3d::EglCurrentContext FakeRotatingCamera::initOpenGL() { in initOpenGL()
347 abc3d::EglContext context; in initOpenGL()
348 abc3d::EglCurrentContext currentContext = context.init(); in initOpenGL()
350 return abc3d::EglCurrentContext(); in initOpenGL()
353 abc3d::AutoTexture testPatternTexture = loadTestPatternTexture(); in initOpenGL()
355 return abc3d::EglCurrentContext(); in initOpenGL()
368 abc3d::AutoShader vertexShader; in initOpenGL()
370 return abc3d::EglCurrentContext(); in initOpenGL()
381 abc3d::AutoShader fragmentShader; in initOpenGL()
383 return abc3d::EglCurrentContext(); in initOpenGL()
386 abc3d::AutoProgram program; in initOpenGL()
388 return abc3d::EglCurrentContext(); in initOpenGL()
393 return abc3d::EglCurrentContext(); in initOpenGL()
397 return abc3d::EglCurrentContext(); in initOpenGL()
401 return abc3d::EglCurrentContext(); in initOpenGL()
405 return abc3d::EglCurrentContext(); in initOpenGL()
421 const abc3d::EglCurrentContext currentContext = mEglContext.getCurrentContext(); in closeImpl()
450 const abc3d::EglCurrentContext currentContext = mEglContext.getCurrentContext(); in processCaptureRequest()
671 abc3d::frustum(pvMatrix44, -right, right, -top, top, in drawScene()
675 abc3d::mulM44(projectionMatrix44, pvMatrix44, workaroundMatrix44); in drawScene()
679 abc3d::lookAtXyzRot(viewMatrix44, cam.pos3, cam.rotXYZ3); in drawScene()
682 abc3d::mulM44(pvMatrix44, projectionMatrix44, viewMatrix44); in drawScene()
750 const abc3d::AutoImageKHR eglImage(mEglContext.getDisplay(), clientBuf); in renderIntoRGBA()
755 abc3d::AutoTexture fboTex(GL_TEXTURE_2D); in renderIntoRGBA()
758 abc3d::AutoFrameBuffer fbo; in renderIntoRGBA()