Lines Matching refs:ConsumeFloatingPoint
287 track->setVolume(mFdp.ConsumeFloatingPoint<float>(), mFdp.ConsumeFloatingPoint<float>()); in invokeAudioTrack()
288 track->setVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioTrack()
289 track->setAuxEffectSendLevel(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioTrack()
298 playbackRate.mSpeed = mFdp.ConsumeFloatingPoint<float>(); in invokeAudioTrack()
299 playbackRate.mPitch = mFdp.ConsumeFloatingPoint<float>(); in invokeAudioTrack()
493 AudioSystem::setMasterVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
494 AudioSystem::setMasterBalance(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
495 AudioSystem::setVoiceVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
508 AudioSystem::setStreamVolume(stream, mFdp.ConsumeFloatingPoint<float>(), in invokeAudioSystem()
533 AudioSystem::setVoiceVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
585 float balance = mFdp.ConsumeFloatingPoint<float>(); in invokeAudioSystem()