Lines Matching refs:angle
63 const float angle = M_PI * step * 0.1f; in TEST() local
65 quaternionToAngles(rotationVectorToQuaternion({angle, 0.f, 0.f}), &pitch, &roll, &yaw); in TEST()
66 EXPECT_NEAR(angle, pitch, NEAR); in TEST()
70 quaternionToAngles(rotationVectorToQuaternion({0.f, angle, 0.f}), &pitch, &roll, &yaw); in TEST()
72 EXPECT_NEAR(angle, roll, NEAR); in TEST()
75 quaternionToAngles(rotationVectorToQuaternion({0.f, 0.f, angle}), &pitch, &roll, &yaw); in TEST()
78 EXPECT_NEAR(angle, yaw, NEAR); in TEST()
97 const float angle = M_PI * step * 0.1f; in TEST() local
98 auto q = rotationVectorToQuaternion({angle, 0.f, 0.f}); in TEST()
104 EXPECT_NEAR(angle, pitch, NEAR); in TEST()
110 const float angle = M_PI * step * 0.1f; in TEST() local
111 auto q = rotationVectorToQuaternion({0.f, angle, 0.f}); in TEST()
118 EXPECT_NEAR(angle, roll, NEAR); in TEST()
135 EXPECT_NEAR(angle, roll, NEAR); in TEST()