Lines Matching refs:mAnimation
221 if (mAnimation != nullptr) { in ~BootAnimation()
222 releaseAnimation(mAnimation); in ~BootAnimation()
223 mAnimation = nullptr; in ~BootAnimation()
731 mAnimation = loadAnimation(mZipFileName); in preloadAnimation()
732 return (mAnimation != nullptr); in preloadAnimation()
810 bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; in initShaders()
1404 if (mAnimation == nullptr) { in movie()
1405 mAnimation = loadAnimation(mZipFileName); in movie()
1408 if (mAnimation == nullptr) in movie()
1413 for (const Animation::Part& part : mAnimation->parts) { in movie()
1418 mCallbacks->init(mAnimation->parts); in movie()
1421 for (size_t i=0; i < mAnimation->parts.size(); i++) { in movie()
1422 if(validClock(mAnimation->parts[i])) { in movie()
1462 (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); in movie()
1466 initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET); in movie()
1473 if (mAnimation->dynamicColoringEnabled) { in movie()
1477 playAnimation(*mAnimation); in movie()
1485 glDeleteTextures(1, &mAnimation->clockFont.texture.name); in movie()
1488 releaseAnimation(mAnimation); in movie()
1489 mAnimation = nullptr; in movie()
1542 mAnimation->endColors[i], mAnimation->startColors[i]); in initDynamicColors()
1547 float *startColor = mAnimation->startColors[i]; in initDynamicColors()
1548 float *endColor = mAnimation->endColors[i]; in initDynamicColors()