Lines Matching refs:mImageShader
820 mImageShader = linkShader(vertexShader, imageFragmentShader); in initShaders()
821 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders()
822 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders()
823 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders()
824 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); in initShaders()
882 glUseProgram(mImageShader); in android()
1544 glUseProgram(mImageShader); in initDynamicColors()
1549 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1552 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1556 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); in initDynamicColors()
1680 glUseProgram(mImageShader); in playAnimation()