Lines Matching refs:quadPositions
184 static GLfloat quadPositions[] = { variable
826 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
837 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
1516 quadPositions[0] = x0; in drawTexturedQuad()
1517 quadPositions[1] = y0; in drawTexturedQuad()
1518 quadPositions[2] = x1; in drawTexturedQuad()
1519 quadPositions[3] = y0; in drawTexturedQuad()
1520 quadPositions[4] = x1; in drawTexturedQuad()
1521 quadPositions[5] = y1; in drawTexturedQuad()
1522 quadPositions[6] = x1; in drawTexturedQuad()
1523 quadPositions[7] = y1; in drawTexturedQuad()
1524 quadPositions[8] = x0; in drawTexturedQuad()
1525 quadPositions[9] = y1; in drawTexturedQuad()
1526 quadPositions[10] = x0; in drawTexturedQuad()
1527 quadPositions[11] = y0; in drawTexturedQuad()
1529 sizeof(quadPositions) / sizeof(quadPositions[0]) / 2); in drawTexturedQuad()