Lines Matching defs:uniformName
291 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform()
304 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform()
318 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform()
333 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform()
344 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform()
356 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform()
369 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform()
382 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform()
386 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform()
397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform()
416 public void setIntUniform(@NonNull String uniformName, int value) { in setIntUniform()
427 public void setIntUniform(@NonNull String uniformName, int value1, int value2) { in setIntUniform()
439 public void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3) { in setIntUniform()
451 public void setIntUniform(@NonNull String uniformName, int value1, int value2, in setIntUniform()
464 public void setIntUniform(@NonNull String uniformName, @NonNull int[] values) { in setIntUniform()
475 private void setIntUniform(@NonNull String uniformName, int value1, int value2, int value3, in setIntUniform()
544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
546 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms()
549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
551 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms()