Lines Matching refs:SkRect
42 SkRect pendingDirty;
122 static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) { in mapRect()
140 static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) { in applyMatrix()
153 static inline void applyMatrix(const SkMatrix& transform, SkRect* rect) { in applyMatrix()
157 static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { in mapRect()
159 SkRect temp(in); in mapRect()
199 SkRect* rect = &frame->pendingDirty; in applyTransforms()
222 if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { in applyRenderNodeTransform()
245 SkRect DamageAccumulator::computeClipAndTransform(const SkRect& bounds, Matrix4* outMatrix) const { in computeClipAndTransform()
248 SkRect pretransformResult = bounds; in computeClipAndTransform()
250 SkRect currentBounds = pretransformResult; in computeClipAndTransform()
258 SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { in computeClipAndTransform()
278 SkRect result; in computeClipAndTransform()
290 void DamageAccumulator::peekAtDirty(SkRect* dest) const { in peekAtDirty()
294 void DamageAccumulator::finish(SkRect* totalDirty) { in finish()
321 .parentBounds = SkRect::MakeLTRB(stretchRect.left, stretchRect.top, in findNearestStretchEffect()