Lines Matching refs:shaderBuilder

267 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) {  in RuntimeShader_create()  argument
268 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create()
327 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms() argument
330 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatUniforms()
336 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms() argument
339 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatArrayUniforms()
359 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms() argument
362 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntUniforms()
368 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms() argument
370 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntArrayUniforms()
376 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader() argument
378 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateShader()