Lines Matching refs:uniform
304 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateFloatUniforms() local
305 if (uniform.fVar == nullptr) { in UpdateFloatUniforms()
307 } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { in UpdateFloatUniforms()
312 uniformName, uniform.fVar->flags); in UpdateFloatUniforms()
318 } else if (isIntUniformType(uniform.fVar->type)) { in UpdateFloatUniforms()
321 } else if (!uniform.set<float>(values, count)) { in UpdateFloatUniforms()
323 uniform.fVar->sizeInBytes(), sizeof(float) * count); in UpdateFloatUniforms()
347 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateIntUniforms() local
348 if (uniform.fVar == nullptr) { in UpdateIntUniforms()
350 } else if (!isIntUniformType(uniform.fVar->type)) { in UpdateIntUniforms()
353 } else if (!uniform.set<int>(values, count)) { in UpdateIntUniforms()
355 uniform.fVar->sizeInBytes(), sizeof(float) * count); in UpdateIntUniforms()