Lines Matching refs:turbulencePhase
65 sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase; member
79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw()
80 setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); in draw()
99 const float turbulencePhase = params.turbulencePhase->value; in draw() local
100 setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1), in draw()
101 SCALE * 0.5 + (turbulencePhase * CIRCLE_Y_1)); in draw()
102 setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2), in draw()
103 SCALE * 0.2 + (turbulencePhase * CIRCLE_Y_2)); in draw()
104 setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3), in draw()
105 SCALE + (turbulencePhase * CIRCLE_Y_3)); in draw()
106 const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI; in draw()
108 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI; in draw()
110 const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI; in draw()