Lines Matching refs:uniform
82 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); in draw() local
83 if (uniform.fVar != nullptr) { in draw()
84 uniform = SkV4{SkColorGetR(params.color) / 255.0f, SkColorGetG(params.color) / 255.0f, in draw()
126 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
127 if (uniform.fVar != nullptr) { in setUniform()
128 uniform = property->value; in setUniform()
133 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
134 if (uniform.fVar != nullptr) { in setUniform()
135 uniform = value; in setUniform()
141 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform2f() local
142 if (uniform.fVar != nullptr) { in setUniform2f()
143 uniform = SkV2{a, b}; in setUniform2f()