Lines Matching refs:GLC_LOGE

59 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)  macro
166 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()
180 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
203 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
228 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
254 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
264 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
364 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
424 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
470 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
496 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
521 GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()
526 GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()
541 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", in setReleaseFence()
553 GLC_LOGE("detachFromContext: abandoned GLConsumer"); in detachFromContext()
558 GLC_LOGE("detachFromContext: GLConsumer is not attached to a " in detachFromContext()
567 GLC_LOGE("detachFromContext: invalid current EGLDisplay"); in detachFromContext()
572 GLC_LOGE("detachFromContext: invalid current EGLContext"); in detachFromContext()
598 GLC_LOGE("attachToContext: abandoned GLConsumer"); in attachToContext()
603 GLC_LOGE("attachToContext: GLConsumer is already attached to a " in attachToContext()
612 GLC_LOGE("attachToContext: invalid current EGLDisplay"); in attachToContext()
617 GLC_LOGE("attachToContext: invalid current EGLContext"); in attachToContext()
653 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", in syncForReleaseLocked()
661 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence " in syncForReleaseLocked()
669 GLC_LOGE("syncForReleaseLocked: error adding release fence: " in syncForReleaseLocked()
682 GLC_LOGE("syncForReleaseLocked: error waiting for previous " in syncForReleaseLocked()
686 GLC_LOGE("syncForReleaseLocked: timeout waiting for previous " in syncForReleaseLocked()
697 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x", in syncForReleaseLocked()
721 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); in setFilteringEnabled()
850 GLC_LOGE("doGLFenceWait: invalid current EGLDisplay"); in doGLFenceWaitLocked()
855 GLC_LOGE("doGLFenceWait: invalid current EGLContext"); in doGLFenceWaitLocked()
865 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); in doGLFenceWaitLocked()
876 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x", in doGLFenceWaitLocked()
888 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", in doGLFenceWaitLocked()
896 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err); in doGLFenceWaitLocked()