Lines Matching refs:statusTFromBinderStatus
75 using gui::aidl_utils::statusTFromBinderStatus;
2434 return statusTFromBinderStatus(status); in bootFinished()
2464 err = statusTFromBinderStatus(status); in createSurfaceChecked()
2486 const status_t err = statusTFromBinderStatus(status); in mirrorSurface()
2496 const status_t err = statusTFromBinderStatus(status); in mirrorDisplay()
2508 return statusTFromBinderStatus(status); in clearLayerFrameStats()
2533 return statusTFromBinderStatus(status); in getLayerFrameStats()
2549 return statusTFromBinderStatus(status); in getDisplayState()
2601 return statusTFromBinderStatus(status); in getStaticDisplayInfo()
2662 return statusTFromBinderStatus(status); in getDynamicDisplayInfoFromId()
2674 return statusTFromBinderStatus(status); in getDynamicDisplayInfoFromToken()
2700 return statusTFromBinderStatus(status); in setDesiredDisplayModeSpecs()
2711 return statusTFromBinderStatus(status); in getDesiredDisplayModeSpecs()
2737 return statusTFromBinderStatus(status); in getDisplayNativePrimaries()
2744 return statusTFromBinderStatus(status); in setActiveColorMode()
2750 return statusTFromBinderStatus(status); in getBootDisplayModeSupport()
2756 return statusTFromBinderStatus(status); in getOverlaySupport()
2763 return statusTFromBinderStatus(status); in setBootDisplayMode()
2769 return statusTFromBinderStatus(status); in clearBootDisplayMode()
2776 return statusTFromBinderStatus(status); in getHdrConversionCapabilities()
2785 return statusTFromBinderStatus(status); in setHdrConversionStrategy()
2791 return statusTFromBinderStatus(status); in getHdrOutputConversionSupport()
2797 return statusTFromBinderStatus(status); in setGameModeFrameRateOverride()
2804 return statusTFromBinderStatus(status); in setGameDefaultFrameRateOverride()
2811 return statusTFromBinderStatus(status); in updateSmallAreaDetection()
2818 return statusTFromBinderStatus(status); in setSmallAreaDetectionThreshold()
2846 return statusTFromBinderStatus(status); in getCompositionPreference()
2857 return statusTFromBinderStatus(status); in clearAnimationFrameStats()
2879 return statusTFromBinderStatus(status); in getAnimationFrameStats()
2892 return statusTFromBinderStatus(status); in overrideHdrTypes()
2903 return statusTFromBinderStatus(status); in onPullAtom()
2922 return statusTFromBinderStatus(status); in getDisplayedContentSamplingAttributes()
2933 return statusTFromBinderStatus(status); in setDisplayContentSamplingEnabled()
2967 return statusTFromBinderStatus(status); in getDisplayedContentSample()
2975 return statusTFromBinderStatus(status); in isWideColorDisplay()
2990 return statusTFromBinderStatus(status); in addRegionSamplingListener()
2997 return statusTFromBinderStatus(status); in removeRegionSamplingListener()
3004 return statusTFromBinderStatus(status); in addFpsListener()
3009 return statusTFromBinderStatus(status); in removeFpsListener()
3016 return statusTFromBinderStatus(status); in addTunnelModeEnabledListener()
3023 return statusTFromBinderStatus(status); in removeTunnelModeEnabledListener()
3039 return statusTFromBinderStatus(status); in setDisplayBrightness()
3047 return statusTFromBinderStatus(status); in addHdrLayerInfoListener()
3055 return statusTFromBinderStatus(status); in removeHdrLayerInfoListener()
3060 return statusTFromBinderStatus(status); in notifyPowerBoost()
3080 return statusTFromBinderStatus(status); in setGlobalShadowSettings()
3108 status_t err = statusTFromBinderStatus(status); in getGpuContextPriority()
3141 return statusTFromBinderStatus(status); in captureDisplay()
3150 return statusTFromBinderStatus(status); in captureDisplay()
3167 return statusTFromBinderStatus(status); in captureLayers()