Lines Matching refs:serverMsg
75 InputMessage serverMsg = {}; in TEST_F() local
76 serverMsg.header.type = InputMessage::Type::KEY; in TEST_F()
77 serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN; in TEST_F()
78 EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg)) in TEST_F()
84 EXPECT_EQ(serverMsg.header.type, clientMsg.header.type) in TEST_F()
86 EXPECT_EQ(serverMsg.body.key.action, clientMsg.body.key.action) in TEST_F()
119 InputMessage serverMsg = {}; in TEST_F() local
120 serverMsg.header.type = InputMessage::Type::KEY; in TEST_F()
121 serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN; in TEST_F()
122 EXPECT_EQ(OK, senderChannel->sendMessage(&serverMsg)) in TEST_F()
140 EXPECT_EQ(serverMsg.header.type, clientMsg.header.type) in TEST_F()
142 EXPECT_EQ(serverMsg.body.key.action, clientMsg.body.key.action) in TEST_F()
210 InputMessage serverMsg = {}, clientMsg; in TEST_F() local
211 serverMsg.header.type = InputMessage::Type::MOTION; in TEST_F()
212 serverMsg.header.seq = 1; in TEST_F()
213 serverMsg.body.motion.pointerCount = 1; in TEST_F()
217 serverMsg.body.motion.classification = classification; in TEST_F()
218 EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg)) in TEST_F()
223 EXPECT_EQ(serverMsg.header.type, clientMsg.header.type); in TEST_F()