Lines Matching refs:slot
43 int slot = st.mCurrentTexture; in dequeueBuffer() local
44 if (slot != BufferItem::INVALID_BUFFER_SLOT) { in dequeueBuffer()
47 *outSlotid = slot; in dequeueBuffer()
48 return st.mSlots[slot].mGraphicBuffer; in dequeueBuffer()
54 int slot = item.mSlot; in dequeueBuffer() local
67 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
79 err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display, in dequeueBuffer()
82 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
94 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
113 st.mCurrentTexture = slot; in dequeueBuffer()
126 *outSlotid = slot; in dequeueBuffer()
127 return st.mSlots[slot].mGraphicBuffer; in dequeueBuffer()