Lines Matching refs:geometry
391 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor()
393 const float casterCornerRadius = (castingLayer.geometry.roundedCornersRadius.x + in expectShadowColor()
394 castingLayer.geometry.roundedCornersRadius.y) / in expectShadowColor()
681 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()
725 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
761 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
768 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
775 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
862 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
864 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
895 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
906 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
924 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndSourceDataspace()
936 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndSourceDataspace()
977 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndOutputDataspace()
988 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndOutputDataspace()
1020 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformZeroLayerAlpha()
1028 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformZeroLayerAlpha()
1052 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
1053 layer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in fillRedBufferWithRoundedCorners()
1054 layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
1093 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
1100 leftLayer.geometry.boundaries = in fillBufferAndBlurBackground()
1108 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
1138 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillSmallLayerAndBlurBackground()
1145 blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); in fillSmallLayerAndBlurBackground()
1170 layerOne.geometry.boundaries = in overlayCorners()
1185 layerTwo.geometry.boundaries = in overlayCorners()
1236 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferTextureTransform()
1271 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithPremultiplyAlpha()
1311 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithoutPremultiplyAlpha()
1337 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in drawShadow()
1346 shadowLayer.geometry.boundaries = castingLayer.geometry.boundaries; in drawShadow()
1374 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in drawShadowWithoutCaster()
1383 shadowLayer.geometry.boundaries = castingBounds; in drawShadowWithoutCaster()
1456 const renderengine::LayerSettings layer{.geometry.boundaries = rect.toFloatRect(), in tonemap()
1542 .geometry.boundaries = fullscreenRect().toFloatRect(), in TEST_P()
1574 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1601 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2118 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
2142 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
2166 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
2190 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
2191 castingLayer.geometry.roundedCornersRadius = {3.0f, 3.0f}; in TEST_P()
2192 castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect(); in TEST_P()
2214 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
2244 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2290 redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2291 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2293 redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); in TEST_P()
2303 greenLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2304 greenLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2306 greenLayer.geometry.roundedCornersCrop = in TEST_P()
2343 redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2344 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2345 redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); in TEST_P()
2354 greenLayer.geometry.boundaries = in TEST_P()
2391 redLayer.geometry.boundaries = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 32); in TEST_P()
2392 redLayer.geometry.roundedCornersRadius = {64.0f, 64.0f}; in TEST_P()
2393 redLayer.geometry.roundedCornersCrop = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 128); in TEST_P()
2429 redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
2430 redLayer.geometry.roundedCornersRadius = {5.0f, 20.0f}; in TEST_P()
2431 redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); in TEST_P()
2469 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2477 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2501 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2521 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2560 .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), in TEST_P()
2575 .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), in TEST_P()
2590 .geometry.boundaries = FloatRect(2.f, 0.f, 3.f, 1.f), in TEST_P()
2638 .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), in TEST_P()
2653 .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), in TEST_P()
2668 .geometry.boundaries = FloatRect(2.f, 0.f, 3.f, 1.f), in TEST_P()
2717 .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), in TEST_P()
2732 .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), in TEST_P()
2781 .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), in TEST_P()
2796 .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), in TEST_P()
2837 .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), in TEST_P()
2852 .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), in TEST_P()
2901 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2988 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2999 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
3053 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
3064 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
3121 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
3132 .geometry.boundaries = rect.toFloatRect(), in TEST_P()