Lines Matching refs:status
25 auto status = channel_factory_->Connect(reconnect_timeout_ms_); in CheckReconnect() local
26 if (!status) { in CheckReconnect()
27 error_ = -status.error(); in CheckReconnect()
28 ret.SetError(status.error()); in CheckReconnect()
31 channel_ = status.take(); in CheckReconnect()
65 auto status = channel_factory_->Connect(timeout_ms); local
66 if (!status) {
68 status.GetErrorMessage().c_str());
69 error_ = -status.error();
71 channel_ = status.take();
86 auto status = CheckReconnect(); in SendImpulse() local
87 if (!status) in SendImpulse()
88 return status; in SendImpulse()
90 status = channel_->SendImpulse(opcode, nullptr, 0); in SendImpulse()
91 CheckDisconnect(status); in SendImpulse()
92 return status; in SendImpulse()
99 auto status = CheckReconnect(); in SendImpulse() local
100 if (!status) in SendImpulse()
101 return status; in SendImpulse()
103 status = channel_->SendImpulse(opcode, buffer, length); in SendImpulse()
104 CheckDisconnect(status); in SendImpulse()
105 return status; in SendImpulse()
156 auto status = client_.GetChannel()->SendWithInt( in SendTransaction() local
159 if (status) { in SendTransaction()
162 ret->SetError(status.error()); in SendTransaction()
164 CheckDisconnect(status); in SendTransaction()
171 auto status = client_.CheckReconnect(); in SendTransaction() local
172 if (!status) { in SendTransaction()
173 ret->SetError(status.error()); in SendTransaction()
192 auto status = client_.CheckReconnect(); in SendTransaction() local
193 if (!status) { in SendTransaction()
194 ret->SetError(status.error()); in SendTransaction()
213 auto status = client_.CheckReconnect(); in SendTransaction() local
214 if (!status) { in SendTransaction()
215 ret->SetError(status.error()); in SendTransaction()