Lines Matching refs:Focusability
72 Focusability result = getResolvedFocusWindow(requestedFocus, windows, resolvedFocusWindow); in setInputWindows()
73 if (result == Focusability::OK && resolvedFocusWindow->getToken() == currentFocus) { in setInputWindows()
76 const Focusability previousResult = mLastFocusResultByDisplay[displayId]; in setInputWindows()
78 if (result == Focusability::OK) { in setInputWindows()
106 Focusability result = getResolvedFocusWindow(request.token, windows, resolvedFocusWindow); in setFocusedWindow()
112 if (result == Focusability::OK) { in setFocusedWindow()
126 FocusResolver::Focusability FocusResolver::getResolvedFocusWindow( in getResolvedFocusWindow()
137 Focusability result = isTokenFocusable(curFocusCandidate, windows, outFocusableWindow); in getResolvedFocusWindow()
138 if (result == Focusability::OK) { in getResolvedFocusWindow()
154 return focusedWindowFound ? Focusability::OK : Focusability::NO_WINDOW; in getResolvedFocusWindow()
157 FocusResolver::Focusability FocusResolver::isTokenFocusable( in isTokenFocusable()
180 return Focusability::NO_WINDOW; in isTokenFocusable()
183 return Focusability::NOT_FOCUSABLE; in isTokenFocusable()
186 return Focusability::NOT_VISIBLE; in isTokenFocusable()
191 return Focusability::OK; in isTokenFocusable()