Lines Matching refs:SUCCEEDED
1913 *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED in dispatchKeyLocked()
1935 if (injectionResult != InputEventInjectionResult::SUCCEEDED) { in dispatchKeyLocked()
2024 *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED in dispatchMotionLocked()
2046 LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED && in dispatchMotionLocked()
2052 if (injectionResult == InputEventInjectionResult::SUCCEEDED) { in dispatchMotionLocked()
2067 if (injectionResult != InputEventInjectionResult::SUCCEEDED) { in dispatchMotionLocked()
2357 outInjectionResult = InputEventInjectionResult::SUCCEEDED; in findFocusedWindowTargetLocked()
2812 outInjectionResult = InputEventInjectionResult::SUCCEEDED; in findTouchedWindowTargetsLocked()
4994 injectionResult = InputEventInjectionResult::SUCCEEDED; in injectInputEvent()
5015 if (injectionResult == InputEventInjectionResult::SUCCEEDED && in injectInputEvent()
5095 case InputEventInjectionResult::SUCCEEDED: in setInjectionResult()