Lines Matching refs:injectionResult

1605     if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) {  in releaseInboundEventLocked()
1926 InputEventInjectionResult injectionResult; in dispatchKeyLocked() local
1929 /*byref*/ injectionResult); in dispatchKeyLocked()
1930 if (injectionResult == InputEventInjectionResult::PENDING) { in dispatchKeyLocked()
1934 setInjectionResult(*entry, injectionResult); in dispatchKeyLocked()
1935 if (injectionResult != InputEventInjectionResult::SUCCEEDED) { in dispatchKeyLocked()
2034 InputEventInjectionResult injectionResult; in dispatchMotionLocked() local
2045 findTouchedWindowTargetsLocked(currentTime, *entry, /*byref*/ injectionResult); in dispatchMotionLocked()
2046 LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED && in dispatchMotionLocked()
2051 findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, injectionResult); in dispatchMotionLocked()
2052 if (injectionResult == InputEventInjectionResult::SUCCEEDED) { in dispatchMotionLocked()
2059 if (injectionResult == InputEventInjectionResult::PENDING) { in dispatchMotionLocked()
2063 setInjectionResult(*entry, injectionResult); in dispatchMotionLocked()
2064 if (injectionResult == InputEventInjectionResult::TARGET_MISMATCH) { in dispatchMotionLocked()
2067 if (injectionResult != InputEventInjectionResult::SUCCEEDED) { in dispatchMotionLocked()
4989 InputEventInjectionResult injectionResult; in injectInputEvent() local
4994 injectionResult = InputEventInjectionResult::SUCCEEDED; in injectInputEvent()
4997 injectionResult = injectionState->injectionResult; in injectInputEvent()
4998 if (injectionResult != InputEventInjectionResult::PENDING) { in injectInputEvent()
5008 injectionResult = InputEventInjectionResult::TIMED_OUT; in injectInputEvent()
5015 if (injectionResult == InputEventInjectionResult::SUCCEEDED && in injectInputEvent()
5028 injectionResult = InputEventInjectionResult::TIMED_OUT; in injectInputEvent()
5040 << ftl::enum_string(injectionResult); in injectInputEvent()
5043 return injectionResult; in injectInputEvent()
5080 InputEventInjectionResult injectionResult) { in setInjectionResult() argument
5089 << ftl::enum_string(injectionResult); in setInjectionResult()
5094 switch (injectionResult) { in setInjectionResult()
5113 injectionState.injectionResult = injectionResult; in setInjectionResult()