Lines Matching refs:inputTargets

1805     const std::vector<InputTarget> inputTargets =  in dispatchTouchModeChangeLocked()  local
1807 if (inputTargets.empty()) { in dispatchTouchModeChangeLocked()
1811 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchTouchModeChangeLocked()
1816 std::vector<InputTarget> inputTargets; in getInputTargetsFromWindowHandlesLocked() local
1826 inputTargets.emplace_back(connection); in getInputTargetsFromWindowHandlesLocked()
1828 return inputTargets; in getInputTargetsFromWindowHandlesLocked()
1940 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local
1942 InputTarget::Flags::FOREGROUND, getDownTime(*entry), inputTargets); in dispatchKeyLocked()
1945 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()
1949 for (const auto& target : inputTargets) { in dispatchKeyLocked()
1955 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
2032 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local
2044 inputTargets = in dispatchMotionLocked()
2047 !inputTargets.empty()); in dispatchMotionLocked()
2056 inputTargets); in dispatchMotionLocked()
2078 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchMotionLocked()
2082 for (const auto& target : inputTargets) { in dispatchMotionLocked()
2088 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
2147 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
2153 processInteractionsLocked(*eventEntry, inputTargets); in dispatchEventLocked()
2159 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked()
2977 std::vector<InputTarget>& inputTargets) const { in addWindowTargetLocked()
2979 std::find_if(inputTargets.begin(), inputTargets.end(), in addWindowTargetLocked()
2986 if (it == inputTargets.end()) { in addWindowTargetLocked()
2993 inputTargets.push_back(*target); in addWindowTargetLocked()
2994 it = inputTargets.end() - 1; in addWindowTargetLocked()
3010 std::vector<InputTarget>& inputTargets) const REQUIRES(mLock) { in addPointerWindowTargetLocked()
3012 for (const auto& target : inputTargets) { in addPointerWindowTargetLocked()
3019 std::find_if(inputTargets.begin(), inputTargets.end(), in addPointerWindowTargetLocked()
3030 if (it != inputTargets.end() && it->dispatchMode == InputTarget::DispatchMode::HOVER_EXIT) { in addPointerWindowTargetLocked()
3032 it = inputTargets.end(); in addPointerWindowTargetLocked()
3037 if (it == inputTargets.end()) { in addPointerWindowTargetLocked()
3044 inputTargets.push_back(*target); in addPointerWindowTargetLocked()
3045 it = inputTargets.end() - 1; in addPointerWindowTargetLocked()
3068 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked() argument
3081 inputTargets.push_back(target); in addGlobalMonitoringTargetsLocked()