Lines Matching refs:getDrawingState

383     const State& s(getDrawingState());  in getBounds()
495 const State& s(getDrawingState()); in computeBounds()
566 const auto& drawingState{getDrawingState()}; in prepareBasicGeometryCompositionState()
601 const auto& drawingState{getDrawingState()}; in prepareGeometryCompositionState()
636 const auto& drawingState{getDrawingState()}; in preparePerFrameCompositionState()
716 const State& drawingState{getDrawingState()}; in prepareCursorCompositionState()
816 const State& s(getDrawingState()); in doTransaction()
983 if (getDrawingState().isTrustedOverlay) { in isTrustedOverlay()
1185 return getDrawingState().layerStack; in getLayerStack()
1519 return getDrawingState().frameRateForLayerTree; in getFrameRateForLayerTree()
1602 const State& layerState(getDrawingState()); in miniDumpLegacy()
1714 const auto& currentState = getDrawingState(); in setGameModeForTree()
1807 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform()
1815 bool hasColorTransform = getDrawingState().hasColorTransform; in hasColorTransform()
2048 return parentAlpha * getDrawingState().color.a; in getAlpha()
2062 const half4 color(getDrawingState().color); in getColor()
2067 if (getDrawingState().backgroundBlurRadius == 0) { in getBackgroundBlurRadius()
2073 return parentAlpha * getDrawingState().backgroundBlurRadius; in getBackgroundBlurRadius()
2077 auto regionsCopy(getDrawingState().blurRegions); in getBlurRegions()
2099 ui::Transform t = getActiveTransform(getDrawingState()); in getRoundedCornerState()
2108 Rect layerCropRect = getCroppedBufferSize(getDrawingState()); in getRoundedCornerState()
2109 const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius); in getRoundedCornerState()
2223 layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius); in writeToProtoDrawingState()
2440 Rect bufferSize = getCroppedBufferSize(getDrawingState()); in handleDropInputMode()
2537 Rect bufferSize = getBufferSize(getDrawingState()); in fillInputInfo()
3493 return getBufferSize(getDrawingState()).toFloatRect(); in computeSourceBounds()
3502 getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; in fenceHasSignaled()
3527 const State& s(getDrawingState()); in latchSidebandStream()
3543 const State& c(getDrawingState()); in hasFrameUpdate()
3549 const State& s(getDrawingState()); in updateTexImage()
3730 Rect croppedBufferSize = getCroppedBufferSize(getDrawingState()); in getInputBounds()
4144 getDrawingState().frameNumber); in latchBufferImpl()
4329 return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0; in hasBlur()