Lines Matching refs:TransactionState

120     std::vector<TransactionState> reparentLayerTransaction(uint32_t id, uint32_t newParentId) {  in reparentLayerTransaction()
121 std::vector<TransactionState> transactions; in reparentLayerTransaction()
135 std::vector<TransactionState> relativeLayerTransaction(uint32_t id, uint32_t relativeParentId) { in relativeLayerTransaction()
136 std::vector<TransactionState> transactions; in relativeLayerTransaction()
150 std::vector<TransactionState> transactions; in removeRelativeZ()
159 std::vector<TransactionState> transactions; in setPosition()
178 std::vector<TransactionState> transactions; in updateBackgroundColor()
204 std::vector<TransactionState> setZTransaction(uint32_t id, int32_t z) { in setZTransaction()
205 std::vector<TransactionState> transactions; in setZTransaction()
220 std::vector<TransactionState> transactions; in setCrop()
231 std::vector<TransactionState> transactions; in setFlags()
243 std::vector<TransactionState> transactions; in setAlpha()
260 std::vector<TransactionState> transactions;
270 std::vector<TransactionState> transactions; in setLayerStack()
281 std::vector<TransactionState> transactions; in setTouchableRegion()
296 std::vector<TransactionState> transactions; in setInputInfo()
315 std::vector<TransactionState> transactions; in setTouchableRegionCrop()
333 std::vector<TransactionState> transactions; in setBackgroundBlurRadius()
344 std::vector<TransactionState> transactions; in setFrameRateSelectionPriority()
356 std::vector<TransactionState> transactions; in setFrameRate()
369 std::vector<TransactionState> transactions; in setFrameRateCategory()
380 std::vector<TransactionState> transactions; in setFrameRateSelectionStrategy()
392 std::vector<TransactionState> transactions; in setDefaultFrameRateCompatibility()
405 std::vector<TransactionState> transactions; in setRoundedCorners()
416 std::vector<TransactionState> transactions; in setBuffer()
441 std::vector<TransactionState> transactions; in setBufferCrop()
452 std::vector<TransactionState> transactions; in setDamageRegion()
463 std::vector<TransactionState> transactions; in setDataspace()
476 std::vector<TransactionState> transactions; in setMatrix()
487 std::vector<TransactionState> transactions; in setShadowRadius()
498 std::vector<TransactionState> transactions; in setTrustedOverlay()
509 std::vector<TransactionState> transactions; in setDropInputMode()