Lines Matching refs:layerId
127 transactions.back().states.front().layerId = id; in reparentLayerTransaction()
141 transactions.back().states.front().layerId = id; in relativeLayerTransaction()
154 transactions.back().states.front().layerId = id; in removeRelativeZ()
165 transactions.back().states.front().layerId = id; in setPosition()
183 transactions.back().states.front().layerId = id; in updateBackgroundColor()
210 transactions.back().states.front().layerId = id; in setZTransaction()
225 transactions.back().states.front().layerId = id; in setCrop()
238 transactions.back().states.front().layerId = id; in setFlags()
248 transactions.back().states.front().layerId = id; in setAlpha()
265 transactions.back().states.front().layerId = id;
275 transactions.back().states.front().layerId = id; in setLayerStack()
286 transactions.back().states.front().layerId = id; in setTouchableRegion()
301 transactions.back().states.front().layerId = id; in setInputInfo()
320 transactions.back().states.front().layerId = id; in setTouchableRegionCrop()
338 transactions.back().states.front().layerId = id; in setBackgroundBlurRadius()
349 transactions.back().states.front().layerId = id; in setFrameRateSelectionPriority()
361 transactions.back().states.front().layerId = id; in setFrameRate()
374 transactions.back().states.front().layerId = id; in setFrameRateCategory()
386 transactions.back().states.front().layerId = id; in setFrameRateSelectionStrategy()
398 transactions.back().states.front().layerId = id; in setDefaultFrameRateCompatibility()
410 transactions.back().states.front().layerId = id; in setRoundedCorners()
421 transactions.back().states.front().layerId = id; in setBuffer()
446 transactions.back().states.front().layerId = id; in setBufferCrop()
457 transactions.back().states.front().layerId = id; in setDamageRegion()
468 transactions.back().states.front().layerId = id; in setDataspace()
481 transactions.back().states.front().layerId = id; in setMatrix()
492 transactions.back().states.front().layerId = id; in setShadowRadius()
503 transactions.back().states.front().layerId = id; in setTrustedOverlay()
514 transactions.back().states.front().layerId = id; in setDropInputMode()