Lines Matching refs:mCurrentState

74     mCurrentState = nullptr;  in initMemberVars()
109 mCurrentState = state; in getStateBasedShaderID()
110 return mCurrentState->mShaderID; in getStateBasedShaderID()
114 mCurrentState = state; in getStateBasedShaderID()
118 return mCurrentState->mShaderID; in getStateBasedShaderID()
206 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES; in appendTextures()
209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()
213 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()
235 mCurrentState->mShaderID = glCreateShader(mType); in loadShader()
236 rsAssert(mCurrentState->mShaderID); in loadShader()
243 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID); in loadShader()
247 if (mCurrentState->mShaderID) { in loadShader()
249 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, nullptr); in loadShader()
250 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID); in loadShader()
253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
260 … RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf); in loadShader()
264 RSD_CALL_GL(glDeleteShader, mCurrentState->mShaderID); in loadShader()
265 mCurrentState->mShaderID = 0; in loadShader()
489 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0); in setupTextures()
495 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D && in setupTextures()
496 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP && in setupTextures()
497 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) { in setupTextures()
502 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID); in setupTextures()
508 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
510 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
512 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
514 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()