Lines Matching refs:framebuffer
21 For any given Vulkan and framebuffer state vector, and for any Vulkan
22 command, the resulting Vulkan and framebuffer state must: be identical
23 whenever the command is executed on that initial Vulkan and framebuffer
54 mode vector, to eventually produce a result in the framebuffer.
57 * "`Erasing`" a primitive from the framebuffer by redrawing it, either in
66 *Rule 1* _For any given Vulkan and framebuffer state vector, and for any
67 given Vulkan command, the resulting Vulkan and framebuffer state must: be
69 framebuffer state._
95 framebuffer, either simultaneously or separately using the same command
120 *Rule 6* _For any given Vulkan and framebuffer state vector, and for any
121 given Vulkan command, the contents of any framebuffer state not directly or
124 that initial Vulkan and framebuffer state._
130 * _no framebuffer memory is written to more than once by image stores,