Lines Matching refs:vertices

36 Each draw is made up of zero or more vertices and zero or more instances,
190 _Primitive topology_ determines how consecutive vertices are organized into
234 adjacency>>, with consecutive primitives sharing three vertices.
244 Each primitive topology, and its construction from a list of vertices, is
277 | The relative order in which vertices are defined within a primitive,
282 The diagrams are supported with mathematical definitions where the vertices
285 first primitive in the set of primitives defined by the vertices and
378 consecutive pair of vertices defines a single line primitive, according to
442 each consecutive set of three vertices defines a single triangle primitive,
474 one triangle primitive is defined by each vertex and the two vertices that
504 The ordering of the vertices in each successive triangle is reversed, so
557 of four vertices defines a single line primitive with adjacency, according
562 A line primitive is described by the second and third vertices of the total
563 primitive, with the remaining two vertices only accessible in a
599 A line primitive is described by the second and third vertices of the total
600 primitive, with the remaining two vertices only accessible in a
631 set of six vertices defines a single triangle primitive with adjacency,
637 A triangle primitive is described by the first, third, and fifth vertices of
638 the total primitive, with the remaining three vertices only accessible in a
670 vertices.
679 If [eq]#n>1#, the total primitive consists of different vertices according
693 A triangle primitive is described by the first, third, and fifth vertices of
694 the total primitive in all cases, with the remaining three vertices only
700 The ordering of the vertices in each successive triangle is altered so that
728 consecutive set of [eq]#m# vertices defines a single patch primitive,
741 The vertices comprising a patch have no implied geometry, and are used as
761 ** For non-indexed draws, from vertices with a lower numbered
763 ** For indexed draws, vertices sourced from a lower index buffer addresses
803 It is implementation-dependent whether vertex shading occurs on vertices
805 then it operates as if they were vertices in complete primitives and such
956 * pname:vertexCount is the number of vertices to draw.
979 [open,refpage='vkCmdDrawIndexed',desc='Draw primitives with indexed vertices',type='protos']
989 * pname:indexCount is the number of vertices to draw.
997 primitive topology and pname:indexCount vertices whose indices are retrieved
1152 * pname:vertexCount is the number of vertices to draw.
1167 * pname:indexCount is the number of vertices to draw.
1237 * pname:vertexCount is the number of vertices to draw.
1336 …ndexedIndirect',desc='Draw primitives with indirect parameters and indexed vertices',type='protos']
1396 * pname:indexCount is the number of vertices to draw.
1423 …dIndirectCount',desc='Draw parameters with indirect parameters, indexed vertices, and draw count',…