Lines Matching refs:execution

10 To achieve this, a new execution graph pipeline is provided, that links
12 operations that can be dispatched within the execution graph.
16 This allows applications to describe much richer execution topologies at a
22 [open,refpage='vkCreateExecutionGraphPipelinesAMDX',desc='Creates a new execution graph pipeline ob…
24 To create execution graph pipelines, call:
28 * pname:device is the logical device that creates the execution graph
41 which the resulting execution graph pipeline objects are returned.
83 …reateInfoAMDX',desc='Structure specifying parameters of a newly created execution graph pipeline',…
99 the shader stages to be included in the execution graph pipeline.
113 Each shader stage provided when creating an execution graph pipeline
122 initial dispatch of an execution graph.
126 :pipelineType: execution graph
152 execution graph pipeline
162 have different execution models
190 …eInfoAMDX',desc='Structure specifying the shader name and index with an execution graph',type='str…
202 execution graph.
206 execution graph.
208 index is used, either as specified by the code:ShaderIndexAMDX execution
213 the shader name and shader index of a node when creating an execution graph
227 …tionGraphPipelineNodeIndexAMDX',desc='Query internal id of a node in an execution graph',type='pro…
231 To query the internal node index for a particular node in an execution
237 * pname:executionGraph is the execution graph pipeline to query the
270 …elineScratchSizeAMDX',desc='Query scratch space required to dispatch an execution graph',type='pro…
274 To query the scratch space required to dispatch an execution graph, call:
279 * pname:executionGraph is the execution graph pipeline to query the
291 …X',desc='Structure describing the scratch space required to dispatch an execution graph',type='str…
303 execution graph.
308 …nitializeGraphScratchMemoryAMDX',desc='Initialize scratch memory for an execution graph',type='pro…
312 To initialize scratch memory for a particular execution graph, call:
321 currently bound execution graph pipeline.
327 execution graph pipeline.
336 fname:vkCmdInitializeGraphScratchMemoryAMDX with the same execution graph,
337 it must: be reinitialized for the execution graph again before dispatching
347 execution graph pipeline.
358 Initial dispatch of an execution graph is done from the host in the same way
362 [open,refpage='vkCmdDispatchGraphAMDX',desc='Dispatch an execution graph',type='protos']
366 To record an execution graph dispatch, call:
383 host pointers and read only during host execution of this command.
391 execution graph pipeline Accesses to this memory range are performed in the
415 the currently bound execution graph pipeline, as returned by
429 [open,refpage='vkCmdDispatchGraphIndirectAMDX',desc='Dispatch an execution graph with node and payl…
433 To record an execution graph dispatch with node and payload parameters read
451 device pointers and read during device execution of this command.
453 device execution.
462 execution graph pipeline.
507 the currently bound execution graph pipeline, as returned by
523 [open,refpage='vkCmdDispatchGraphIndirectCountAMDX',desc='Dispatch an execution graph with all para…
527 To record an execution graph dispatch with all parameters read on device,
545 pointers and read during device execution of this command.
547 device execution.
556 execution graph pipeline.
611 the currently bound execution graph pipeline, as returned by
642 …atchGraphCountInfoAMDX',desc='Structure specifying count parameters for execution graph dispatch',…
662 [open,refpage='VkDispatchGraphInfoAMDX',desc='Structure specifying node parameters for execution gr…
670 * pname:nodeIndex is the index of a node in an execution graph to be
697 Compute shaders in an execution graph can: use the
715 Compute shaders added as nodes to an execution graph are executed
717 code:StaticNumWorkgroupsAMDX or code:CoalescingAMDX execution modes.
720 code:StaticNumWorkgroupsAMDX or code:CoalescingAMDX execution mode will
724 Additional values in the payload are have no effect on execution.
727 execution mode will execute workgroups in each dimension according to the
729 code:StaticNumWorkgroupsAMDX execution mode.
731 Any values in the payload have no effect on execution.
733 Dispatching a compute shader node with the code:CoalescingAMDX execution
734 mode will enqueue a single invocation for execution.
740 Any values in the payload have no effect on execution.