Lines Matching refs:as
20 (and their associated data), which are presented to the shader as an array
28 active, as follows:
33 The input arrays always contain one element, as described by the
40 The input arrays always contain two elements, as described by the
48 The input arrays always contain four elements, as described by the
58 The input arrays always contain three elements, as described by the
70 The input arrays always contain six elements, as described by the
92 are then further processed as described in <<primsrast>>.
102 shader specified as a literal.
111 This is known as _geometry shader instancing_ and is requested by including
112 an code:OpExecutionMode instruction with code:mode specified as
113 code:Invocations and the number of invocations specified as an integer
119 The instance number is available to each invocation as a built-in input
127 produced by a geometry shader, as they pertain to <<drawing-primitive-order,
145 topology as the input primitive and are not produced by emitting vertices.
179 code:Triangles, as specified by the mode for code:OpExecutionMode.
180 * an invocation count other than one, as specified by the code:Invocations
194 geometry shader input and output interfaces operate as described in this
229 code:PassthroughNV decoration as output components as well, since their