Lines Matching refs:specified
23 The input primitive type expected by the geometry shader is specified with
25 the incoming primitive type specified by either the pipeline's
64 Vertices may: be in a different absolute order than specified by the
65 topology, but must: adhere to the specified winding order.
74 Vertices may: be in a different absolute order than specified by the
75 topology, but must: adhere to the specified winding order, and the
85 The primitive mode is specified in the shader using an code:OpExecutionMode
97 count specified in the shader.
99 The maximum output vertex count is specified in the shader using an
102 shader specified as a literal.
112 an code:OpExecutionMode instruction with code:mode specified as
113 code:Invocations and the number of invocations specified as an integer
117 each input primitive, where [eq]#n# is the number of invocations specified
179 code:Triangles, as specified by the mode for code:OpExecutionMode.
180 * an invocation count other than one, as specified by the code:Invocations