Lines Matching refs:vertices
8 The geometry shader operates on a group of vertices and their associated
10 primitives and the group of vertices and their associated data required for
19 Each geometry shader invocation has access to all vertices in the primitive
76 vertices making up the main primitive must: still occur at the first,
90 The vertices output by the geometry shader are assembled into points, lines,
93 If the number of vertices emitted by the geometry shader is not sufficient
94 to produce a single primitive, vertices corresponding to incomplete
96 The number of vertices output by the geometry shader is limited to a maximum
101 and the maximum number of vertices that will be produced by the geometry
145 topology as the input primitive and are not produced by emitting vertices.
146 The vertices of the output primitive have two different types of attributes,
153 is copied to all output vertices.