Lines Matching refs:one

36 code:OpExecutionMode instruction using one of the code:Triangles,
68 When using <<shaders-objects, shader objects>>, one mode must: be set in
70 When using pipelines, one
73 mode must: be set in at least one of the tessellation shader stages.
84 When using <<shaders-objects, shader objects>>, one mode must: be set in
86 When using pipelines, one
89 mode must: be set in at least one of the tessellation shader stages.
110 When using <<shaders-objects, shader objects>>, one mode must: be set in
112 When using pipelines, one
115 mode must: be set in at least one of the tessellation shader stages.
120 When using <<shaders-objects, shader objects>>, one value must: be set
122 When using pipelines, one
125 value must: be set in at least one of the tessellation shader stages.
204 evaluation shader using one of the identifiers code:SpacingEqual,
221 If [eq]#n# is one, the edge will not be subdivided.
241 tessellation level is less than or equal to one.
322 levels are exactly one after clamping and rounding, only a single triangle
325 If the inner tessellation level is one and any of the outer tessellation
326 levels is greater than one, the inner tessellation level is treated as
333 If any tessellation level is greater than one, tessellation begins by
376 from adjacent vertices on a subdivided edge of one triangle; the third is
377 one of the vertices on the corresponding edge of the other triangle.
425 All rectangles, except those adjacent to one of the outer rectangle edges,
437 tessellation levels are exactly one, only a single triangle pair covering
439 Otherwise, if either clamped inner tessellation level is one, that
446 If any tessellation level is greater than one, tessellation begins by
462 one or both of the rectangle's _edges_ consist of a single point.
493 subdivided edge of one rectangle; the third is one of the vertices on the
568 one point for each distinct vertex produced by tessellation, rather than