Lines Matching refs:vertex
24 the tessellator consumes each input patch (after vertex shading) and
137 Each vertex produced by the tessellator has an associated (u,v,w) or (u,v)
169 For triangles, the vertex's position is a barycentric coordinate
172 the vertex.
174 the relative horizontal and vertical position of the vertex relative to the
261 [[tessellation-vertex-winding-order]]
281 normalized parameter space of the [eq]##i##th vertex of the triangle.
294 In code:Triangles mode, even though the vertex coordinates have a [eq]#w#
342 corner's two adjacent edges running through the vertex of the subdivided
366 segments perpendicular to the edge passing through each inner vertex of the
396 produced by connecting each vertex on the outer triangle edges with the
399 After all triangles are generated, each vertex in the subdivided triangle is
413 domain as described in <<tessellation-vertex-winding-order>>.
452 Each vertex on the [eq]#u = 0# and [eq]#v = 0# edges are joined with the
453 corresponding vertex on the [eq]#u = 1# and [eq]#v = 1# edges to produce a
496 corresponding outer edges is filled by connecting each vertex on the outer
497 edge with the single vertex making up the _inner edge_.
509 domain as described in <<tessellation-vertex-winding-order>>.
532 An isoline is drawn connecting each vertex on the [eq]#u = 0# rectangle edge
533 to the corresponding vertex on the [eq]#u = 1# rectangle edge, except that
568 one point for each distinct vertex produced by tessellation, rather than