Lines Matching refs:clip

29   * Perspective division on clip coordinates (see
442 …tateCreateInfoNV',desc='Structure specifying swizzle applied to primitive clip coordinates',type='…
445 applied to its clip coordinates.
756 In clip coordinates, the _view volume_ is defined by:
789 Otherwise the primitive is clipped against the clip volume as defined below.
791 The clip volume is the intersection of up to
793 half-spaces with the view volume (if no client-defined clip half-spaces are
794 enabled, the clip volume is the view volume).
796 A shader must: write a single clip distance for each enabled clip half-space
803 where [eq]#c~i~(**P**)# is the clip distance [eq]#i# at point [eq]#**P**#.
804 For point primitives, [eq]#c~i~(**P**)# is simply the clip distance for the
806 For line and triangle primitives, per-vertex clip distances are interpolated
812 The number of client-defined clip and cull half-spaces that are enabled is
929 (see the clip volume definition above) is ignored by view volume clipping
933 clipping passes it unchanged if its vertices lie entirely within the clip
937 If a point's vertex lies outside of the clip volume, the entire primitive
947 the clip volume, are:
958 primitive is discarded if the vertex lies outside any clip plane,
961 the primitive is discarded only if the vertex lies outside any user clip
966 If either of a line segment's vertices lie outside of the clip volume, the
968 vertex that lies outside the clip volume.
970 the boundary of the clip volume.
980 [eq]#t# is used to clip vertex output attributes as described in
984 lies entirely inside the clip volume, and is either clipped or discarded
986 If the edges of the polygon intersect the boundary of the clip volume, the
988 of the clip volume - in some cases requiring the introduction of new
991 If a polygon intersects an edge of the clip volume's boundary, the clipped
997 single specified clip distance [eq]#d~i~# (or a number of similarly
998 specified clip distances, if multiple half-spaces are enabled).
1000 such clip distance replaced by [eq]#-d~i~# (and the graphics pipeline is
1003 not be drawn twice in regions where those primitives are cut by the clip
1007 …',desc='Structure specifying parameters of a newly created pipeline depth clip control state',type…
1031 …DepthClipNegativeOneToOneEXT',desc='Specify the negative one to one depth clip mode dynamically fo…
1078 The output values associated with a vertex that lies within the clip volume
1094 Since this computation is performed in clip space before division by
1097 Polygon clipping creates a clipped vertex along an edge of the clip volume's
1103 the clip volume's boundary.
1131 Perspective division on clip coordinates yields _normalized device
1136 If a vertex in clip coordinates has a position given by
1173 The clip coordinates [eq]#(x~c~, y~c~)# that result from vertex shader
1179 The transformed vertex in clip coordinates has a position given by
1691 effect of negating the y coordinate in clip space before performing the