Lines Matching refs:vertices

10 vertices of the resulting primitives:
96 vertices for that primitive must: be written out in a consistent winding
100 shading>> is active, vertices within a primitive are appended according
105 * If <<geometry,geometry shading>> is active, vertices within a primitive
112 <<geometry,geometry shading>> is not, vertices within a primitive are
121 addition to writing vertices with a consistent winding order, the vertex
147 When capturing vertices, the stride associated with each transform feedback
169 When transform feedback is inactive, no vertices are recorded.
179 When using a geometry shader that emits vertices to multiple vertex streams,
181 enough vertices emitted for the output primitive type.
598 _Flat shading_ a vertex output attribute means to assign all vertices of the
639 shading>> is not, the provoking vertex may: be any of the vertices in each
693 vertices used by a primitive.
696 vertices used by a primitive.
787 the vertices of the primitive under consideration, the primitive is
933 clipping passes it unchanged if its vertices lie entirely within the clip
966 If either of a line segment's vertices lie outside of the clip volume, the
989 vertices into a polygon.
1080 If a primitive is clipped, however, the output values assigned to vertices
1083 Let the output values assigned to the two vertices [eq]#**P**~1~# and
1522 code:ViewportIndex for all vertices of a primitive due to flow control, the
1523 values resulting from the viewport transformation of the vertices of such
1547 code:ViewportMaskNV for all vertices of a primitive due to flow control, the
1548 values resulting from the viewport transformation of the vertices of such
1567 stage>> did not assign a value to code:ViewportIndex for all vertices of a
1569 transformation of the vertices of such primitives are undefined:.