Lines Matching defs:target

129 #define OVERRIDEWITH(name, target)  do { \  in GL2Encoder()  argument
558 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate()
661 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
677 void GL2Encoder::doBindBufferEncodeCached(GLenum target, GLuint id) { in doBindBufferEncodeCached()
687 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
705 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
2324 GLenum target; in s_glUniform1i() local
2461 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
2508 GLenum target, GLenum pname, GLfloat* params) in s_glGetTexParameterfv()
2526 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
2569 GLenum target, GLenum pname, GLfloat param) in s_glTexParameterf()
2590 GLenum target, GLenum pname, const GLfloat* params) in s_glTexParameterfv()
2613 GLenum target, GLenum pname, GLint param) in s_glTexParameteri()
2633 bool GL2Encoder::validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer)… in validateTexBuffer()
2641 bool GL2Encoder::validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint bu… in validateTexBufferRange()
2657 GLenum target, GLenum internalFormat, GLuint buffer) in s_glTexBufferOES()
2669 GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeOES()
2679 GLenum target, GLenum internalFormat, GLuint buffer) in s_glTexBufferEXT()
2691 GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeEXT()
2801 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
2885 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
2954 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
3014 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()
3041 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget()
3049 void GL2Encoder::restore2DTextureTarget(GLenum target) in restore2DTextureTarget()
3065 void GL2Encoder::associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height) { in associateEGLImage()
3130 GLenum target, GLuint renderbuffer) { in s_glBindRenderbuffer()
3142 GLenum target, GLenum internalformat, in s_glRenderbufferStorage()
3167 GLenum target, GLenum attachment, in s_glFramebufferRenderbuffer()
3206 GLenum target, GLuint framebuffer) { in s_glBindFramebuffer()
3218 GLenum target, GLenum pname, GLint param) { in s_glFramebufferParameteri()
3226 GLenum target, GLenum attachment, in s_glFramebufferTexture2D()
3252 GLenum target, GLenum attachment, in s_glFramebufferTexture3DOES()
3263 GLenum target, GLenum attachment, GLenum pname, GLint* params) { in s_glGetFramebufferAttachmentParameteriv()
3303 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
3348 void* GL2Encoder::s_glMapBufferOES(void* self, GLenum target, GLenum access) { in s_glMapBufferOES()
3363 GLboolean GL2Encoder::s_glUnmapBufferOES(void* self, GLenum target) { in s_glUnmapBufferOES()
3369 void* GL2Encoder::s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, in s_glMapBufferRangeAEMUImpl()
3394 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
3434 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
3486 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
3524 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
3587 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
3660 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
3708 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
3740 void GL2Encoder::doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint inde… in doIndexedBufferBindEncodeCached()
3803 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3855 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
3907 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
3986 GLenum target; in s_glUniform1ui() local
4170 GLenum target, GLsizei samples, GLenum internalformat, in s_glRenderbufferStorageMultisample()
4255 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
4281 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
4392 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
4465 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
4523 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
4583 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
4660 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
5244 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
5276 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
5388 #define LIMIT_CASE(target, lim) \ argument
5394 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
5443 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
5631 GLenum target; in s_glProgramUniform1i() local
5655 GLenum target; in s_glProgramUniform1ui() local
6082 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
6134 void GL2Encoder::s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const… in s_glInvalidateFramebuffer()
6152 void GL2Encoder::s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, co… in s_glInvalidateSubFramebuffer()
6212 void GL2Encoder::s_glBindTransformFeedback(void* self, GLenum target, GLuint id) { in s_glBindTransformFeedback()
6220 void GL2Encoder::s_glBeginQuery(void* self, GLenum target, GLuint query) { in s_glBeginQuery()
6244 void GL2Encoder::s_glEndQuery(void* self, GLenum target) { in s_glEndQuery()
6262 void GL2Encoder::s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage2D()
6304 void GL2Encoder::s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage3D()
6740 void GL2Encoder::s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* pa… in s_glGetRenderbufferParameteriv()
6748 void GL2Encoder::s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params) { in s_glGetQueryiv()
6772 void GL2Encoder::s_glHint(void *self , GLenum target, GLenum mode) { in s_glHint()