Lines Matching refs:GLClientState

39 using gfxstream::guest::GLClientState;
786 GLClientState* state = ctx->m_state; in s_glGetIntegerv()
1029 GLClientState* state = ctx->m_state; in s_glGetFloatv()
1093 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
1329 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes()
1334 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()
1337 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes()
2253 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData()
2262 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()
2317 GLClientState* state = ctx->m_state; in s_glUniform1i()
2449 GLClientState* state = ctx->m_state; in s_glActiveTexture()
2464 GLClientState* state = ctx->m_state; in s_glBindTexture()
2501 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
2662 GLClientState* state = ctx->m_state; in s_glTexBufferOES()
2673 GLClientState* state = ctx->m_state; in s_glTexBufferRangeOES()
2684 GLClientState* state = ctx->m_state; in s_glTexBufferEXT()
2695 GLClientState* state = ctx->m_state; in s_glTexBufferRangeEXT()
2806 GLClientState* state = ctx->m_state; in s_glTexImage2D()
2890 GLClientState* state = ctx->m_state; in s_glTexSubImage2D()
2959 GLClientState* state = ctx->m_state; in s_glCopyTexImage2D()
3098 GLClientState* state = ctx->m_state; in s_glGenRenderbuffers()
3109 GLClientState* state = ctx->m_state; in s_glDeleteRenderbuffers()
3132 GLClientState* state = ctx->m_state; in s_glBindRenderbuffer()
3145 GLClientState* state = ctx->m_state; in s_glRenderbufferStorage()
3170 GLClientState* state = ctx->m_state; in s_glFramebufferRenderbuffer()
3186 GLClientState* state = ctx->m_state; in s_glGenFramebuffers()
3197 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffers()
3208 GLClientState* state = ctx->m_state; in s_glBindFramebuffer()
3220 GLClientState* state = ctx->m_state; in s_glFramebufferParameteri()
3229 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2D()
3255 GLClientState* state = ctx->m_state; in s_glFramebufferTexture3DOES()
3265 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameteriv()
3310 GLClientState* state = ctx->m_state; in s_glCheckFramebufferStatus()
3317 GLClientState* state = ctx->m_state; in s_glGenVertexArrays()
3329 GLClientState* state = ctx->m_state; in s_glDeleteVertexArrays()
3342 GLClientState* state = ctx->m_state; in s_glBindVertexArray()
3526 GLClientState* state = ctx->m_state; in s_glCompressedTexImage2D()
3662 GLClientState* state = ctx->m_state; in s_glBindBufferRange()
3710 GLClientState* state = ctx->m_state; in s_glBindBufferBase()
3980 GLClientState* state = ctx->m_state; in s_glUniform1ui()
4173 GLClientState* state = ctx->m_state; in s_glRenderbufferStorageMultisample()
4257 GLClientState* state = ctx->m_state; in s_glFramebufferTextureLayer()
4283 GLClientState* state = ctx->m_state; in s_glTexStorage2D()
4344 GLClientState* state = ctx->m_state; in s_glBeginTransformFeedback()
4367 GLClientState* state = ctx->m_state; in s_glEndTransformFeedback()
4376 GLClientState* state = ctx->m_state; in s_glPauseTransformFeedback()
4385 GLClientState* state = ctx->m_state; in s_glResumeTransformFeedback()
4396 GLClientState* state = ctx->m_state; in s_glTexImage3D()
4467 GLClientState* state = ctx->m_state; in s_glTexSubImage3D()
4525 GLClientState* state = ctx->m_state; in s_glCompressedTexImage3D()
4662 GLClientState* state = ctx->m_state; in s_glTexStorage3D()
5142 GLClientState* state = ctx->m_state; in s_glBlitFramebuffer()
5278 GLClientState* state = ctx->m_state; in s_glGenerateMipmap()
5333 ctx->m_state->setExistence(GLClientState::ObjectType::Sampler, false, n, samplers); in s_glDeleteSamplers()
5344 GLClientState::onFenceCreated(res); in s_glFenceSync()
5350 RET_AND_SET_ERROR_IF(!GLClientState::fenceExists(wait_on), GL_INVALID_VALUE, GL_WAIT_FAILED); in s_glClientWaitSync()
5359 SET_ERROR_IF(!GLClientState::fenceExists(wait_on), GL_INVALID_VALUE); in s_glWaitSync()
5368 SET_ERROR_IF(!GLClientState::fenceExists(sync), GL_INVALID_VALUE); in s_glDeleteSync()
5369 GLClientState::onFenceDestroyed(sync); in s_glDeleteSync()
5383 SET_ERROR_IF(!GLClientState::fenceExists(sync), GL_INVALID_VALUE); in s_glGetSynciv()
5396 GLClientState* state = ctx->m_state; in s_glGetIntegeri_v()
5409 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetIntegeri_v()
5445 GLClientState* state = ctx->m_state; in s_glGetInteger64i_v()
5458 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetInteger64i_v()
5525 GLClientState* state = ctx->m_state; in s_glActiveShaderProgram()
5629 GLClientState* state = ctx->m_state; in s_glProgramUniform1i()
5653 GLClientState* state = ctx->m_state; in s_glProgramUniform1ui()
5845 GLClientState* state = ctx->m_state; in s_glUseProgramStages()
5872 GLClientState* state = ctx->m_state; in s_glBindProgramPipeline()
5881 GLClientState::ProgramPipelineIterator it = state->programPipelineBegin(); in s_glBindProgramPipeline()
5967 GLClientState* state = ctx->m_state; in s_glVertexAttribFormat()
5978 GLClientState* state = ctx->m_state; in s_glVertexAttribIFormat()
5989 GLClientState* state = ctx->m_state; in s_glVertexBindingDivisor()
5999 GLClientState* state = ctx->m_state; in s_glVertexAttribBinding()
6009 GLClientState* state = ctx->m_state; in s_glBindVertexBuffer()
6025 GLClientState* state = ctx->m_state; in s_glDrawArraysIndirect()
6054 GLClientState* state = ctx->m_state; in s_glDrawElementsIndirect()
6084 GLClientState* state = ctx->m_state; in s_glTexStorage2DMultisample()
6183 ctx->m_state->setExistence(GLClientState::ObjectType::TransformFeedback, true, n, ids); in s_glGenTransformFeedbacks()
6190 ctx->m_state->setExistence(GLClientState::ObjectType::TransformFeedback, false, n, ids); in s_glDeleteTransformFeedbacks()
6197 ctx->m_state->setExistence(GLClientState::ObjectType::Sampler, true, n, ids); in s_glGenSamplers()
6203 ctx->m_state->setExistence(GLClientState::ObjectType::Query, true, n, ids); in s_glGenQueries()
6208 ctx->m_state->setExistence(GLClientState::ObjectType::Query, false, n, ids); in s_glDeleteQueries()
6757 GLClientState* state = ctx->m_state; in s_glGetQueryObjectuiv()
6759 …SET_ERROR_IF(!state->queryExistence(GLClientState::ObjectType::Query, query), GL_INVALID_OPERATION… in s_glGetQueryObjectuiv()