Lines Matching refs:glGetIntegerv
146 OVERRIDE(glGetIntegerv); in GL2Encoder()
1696 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
2453 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glActiveTexture()
2819 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage2D()
2820 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexImage2D()
2900 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage2D()
2901 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexSubImage2D()
2965 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCopyTexImage2D()
2966 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCopyTexImage2D()
3155 ctx->glGetIntegerv(ctx, GL_MAX_RENDERBUFFER_SIZE, &max_rb_size); in s_glRenderbufferStorage()
3536 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexImage2D()
3537 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexImage2D()
3611 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexSubImage2D()
3612 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexSubImage2D()
4180 ctx->glGetIntegerv(ctx, GL_MAX_RENDERBUFFER_SIZE, &max_rb_size); in s_glRenderbufferStorageMultisample()
4263 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glFramebufferTextureLayer()
4273 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize); in s_glFramebufferTextureLayer()
4317 ctx->glGetIntegerv(ctx, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxCount); in s_glTransformFeedbackVaryings()
4414 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage3D()
4415 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexImage3D()
4427 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glTexImage3D()
4478 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage3D()
4479 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexSubImage3D()
4540 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexImage3D()
4541 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glCompressedTexImage3D()
4553 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glCompressedTexImage3D()
4600 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexSubImage3D()
4601 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glCompressedTexSubImage3D()
4671 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexStorage3D()
4672 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexStorage3D()
4679 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glTexStorage3D()
5086 ctx->glGetIntegerv(ctx, GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in s_glClearBufferiv()
5106 ctx->glGetIntegerv(ctx, GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in s_glClearBufferuiv()
5120 ctx->glGetIntegerv(ctx, GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in s_glClearBufferfv()
5322 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glBindSampler()
5390 ctx->glGetIntegerv(ctx, lim, &limit); \
6014 ctx->glGetIntegerv(ctx, GL_MAX_VERTEX_ATTRIB_STRIDE, &maxStride); in s_glBindVertexBuffer()
6142 ctx->glGetIntegerv(ctx, GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in s_glInvalidateFramebuffer()
6159 ctx->glGetIntegerv(ctx, GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in s_glInvalidateSubFramebuffer()
6268 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCopyTexSubImage2D()
6269 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCopyTexSubImage2D()
6311 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCopyTexSubImage3D()
6312 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glCopyTexSubImage3D()
6448 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs); in s_glBindAttribLocation()
6465 ctx->glGetIntegerv(ctx, GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in s_glUniformBlockBinding()