Lines Matching refs:indx
745 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer() argument
749 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttribPointer()
757 ctx->m_state->setVertexAttribBinding(indx, indx); in s_glVertexAttribPointer()
758 ctx->m_state->setVertexAttribFormat(indx, size, type, normalized, 0, false); in s_glVertexAttribPointer()
773 …ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, strid… in s_glVertexAttribPointer()
776 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, (uintptr_t)ptr); in s_glVertexAttribPointer()
6618 void GL2Encoder::s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x) { in s_glVertexAttrib1f() argument
6620 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib1f()
6621 ctx->m_glVertexAttrib1f_enc(ctx, indx, x); in s_glVertexAttrib1f()
6624 void GL2Encoder::s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y) { in s_glVertexAttrib2f() argument
6626 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib2f()
6627 ctx->m_glVertexAttrib2f_enc(ctx, indx, x, y); in s_glVertexAttrib2f()
6630 void GL2Encoder::s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) { in s_glVertexAttrib3f() argument
6632 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib3f()
6633 ctx->m_glVertexAttrib3f_enc(ctx, indx, x, y, z); in s_glVertexAttrib3f()
6636 void GL2Encoder::s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfl… in s_glVertexAttrib4f() argument
6638 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib4f()
6639 ctx->m_glVertexAttrib4f_enc(ctx, indx, x, y, z, w); in s_glVertexAttrib4f()
6642 void GL2Encoder::s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib1fv() argument
6644 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib1fv()
6645 ctx->m_glVertexAttrib1fv_enc(ctx, indx, values); in s_glVertexAttrib1fv()
6648 void GL2Encoder::s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib2fv() argument
6650 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib2fv()
6651 ctx->m_glVertexAttrib2fv_enc(ctx, indx, values); in s_glVertexAttrib2fv()
6654 void GL2Encoder::s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib3fv() argument
6656 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib3fv()
6657 ctx->m_glVertexAttrib3fv_enc(ctx, indx, values); in s_glVertexAttrib3fv()
6660 void GL2Encoder::s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib4fv() argument
6662 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttrib4fv()
6663 ctx->m_glVertexAttrib4fv_enc(ctx, indx, values); in s_glVertexAttrib4fv()