Lines Matching defs:useChecksum

38 	bool useChecksum = checksumCalculator->getVersion() > 0;  in glActiveTexture_enc()  local
65 bool useChecksum = checksumCalculator->getVersion() > 0; in glAttachShader_enc() local
93 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindAttribLocation_enc() local
124 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBuffer_enc() local
152 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindFramebuffer_enc() local
180 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindRenderbuffer_enc() local
208 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTexture_enc() local
236 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendColor_enc() local
266 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquation_enc() local
293 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparate_enc() local
321 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunc_enc() local
349 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparate_enc() local
379 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferData_enc() local
421 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferSubData_enc() local
459 bool useChecksum = checksumCalculator->getVersion() > 0; in glCheckFramebufferStatus_enc() local
501 bool useChecksum = checksumCalculator->getVersion() > 0; in glClear_enc() local
528 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearColor_enc() local
558 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearDepthf_enc() local
585 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearStencil_enc() local
612 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMask_enc() local
642 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompileShader_enc() local
669 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2D_enc() local
711 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2D_enc() local
754 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexImage2D_enc() local
788 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage2D_enc() local
822 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateProgram_enc() local
863 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShader_enc() local
905 bool useChecksum = checksumCalculator->getVersion() > 0; in glCullFace_enc() local
932 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteBuffers_enc() local
962 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteFramebuffers_enc() local
992 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgram_enc() local
1019 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteRenderbuffers_enc() local
1049 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteShader_enc() local
1076 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTextures_enc() local
1106 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthFunc_enc() local
1133 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthMask_enc() local
1160 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthRangef_enc() local
1188 bool useChecksum = checksumCalculator->getVersion() > 0; in glDetachShader_enc() local
1216 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisable_enc() local
1243 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableVertexAttribArray_enc() local
1270 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArrays_enc() local
1299 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnable_enc() local
1326 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableVertexAttribArray_enc() local
1353 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinish_enc() local
1379 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlush_enc() local
1405 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferRenderbuffer_enc() local
1435 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture2D_enc() local
1466 bool useChecksum = checksumCalculator->getVersion() > 0; in glFrontFace_enc() local
1493 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenBuffers_enc() local
1534 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenerateMipmap_enc() local
1561 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenFramebuffers_enc() local
1602 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenRenderbuffers_enc() local
1643 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTextures_enc() local
1684 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveAttrib_enc() local
1747 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniform_enc() local
1810 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttachedShaders_enc() local
1858 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttribLocation_enc() local
1903 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleanv_enc() local
1944 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBufferParameteriv_enc() local
1986 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetError_enc() local
2027 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFloatv_enc() local
2068 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferAttachmentParameteriv_enc() local
2111 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegerv_enc() local
2152 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramiv_enc() local
2194 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInfoLog_enc() local
2242 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetRenderbufferParameteriv_enc() local
2284 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderiv_enc() local
2326 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderInfoLog_enc() local
2374 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderPrecisionFormat_enc() local
2420 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderSource_enc() local
2468 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameterfv_enc() local
2510 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameteriv_enc() local
2552 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformfv_enc() local
2594 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformiv_enc() local
2636 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformLocation_enc() local
2681 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribfv_enc() local
2723 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribiv_enc() local
2765 bool useChecksum = checksumCalculator->getVersion() > 0; in glHint_enc() local
2793 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsBuffer_enc() local
2835 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnabled_enc() local
2877 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsFramebuffer_enc() local
2919 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgram_enc() local
2961 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsRenderbuffer_enc() local
3003 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsShader_enc() local
3045 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTexture_enc() local
3087 bool useChecksum = checksumCalculator->getVersion() > 0; in glLineWidth_enc() local
3114 bool useChecksum = checksumCalculator->getVersion() > 0; in glLinkProgram_enc() local
3141 bool useChecksum = checksumCalculator->getVersion() > 0; in glPixelStorei_enc() local
3169 bool useChecksum = checksumCalculator->getVersion() > 0; in glPolygonOffset_enc() local
3197 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixels_enc() local
3243 bool useChecksum = checksumCalculator->getVersion() > 0; in glReleaseShaderCompiler_enc() local
3269 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorage_enc() local
3299 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleCoverage_enc() local
3327 bool useChecksum = checksumCalculator->getVersion() > 0; in glScissor_enc() local
3357 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFunc_enc() local
3386 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFuncSeparate_enc() local
3416 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMask_enc() local
3443 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMaskSeparate_enc() local
3471 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOp_enc() local
3500 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOpSeparate_enc() local
3530 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2D_enc() local
3573 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterf_enc() local
3602 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterfv_enc() local
3633 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteri_enc() local
3662 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteriv_enc() local
3693 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2D_enc() local
3736 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1f_enc() local
3764 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1fv_enc() local
3795 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1i_enc() local
3823 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1iv_enc() local
3854 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2f_enc() local
3883 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2fv_enc() local
3914 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2i_enc() local
3943 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2iv_enc() local
3974 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3f_enc() local
4004 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3fv_enc() local
4035 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3i_enc() local
4065 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3iv_enc() local
4096 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4f_enc() local
4127 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4fv_enc() local
4158 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4i_enc() local
4189 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4iv_enc() local
4220 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2fv_enc() local
4252 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3fv_enc() local
4284 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4fv_enc() local
4316 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgram_enc() local
4343 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgram_enc() local
4370 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1f_enc() local
4398 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1fv_enc() local
4428 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2f_enc() local
4457 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2fv_enc() local
4487 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3f_enc() local
4517 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3fv_enc() local
4547 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4f_enc() local
4578 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4fv_enc() local
4608 bool useChecksum = checksumCalculator->getVersion() > 0; in glViewport_enc() local
4638 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetTexture2DOES_enc() local
4666 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetRenderbufferStorageOES_enc() local
4694 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferOES_enc() local
4736 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOES_enc() local
4780 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOES_enc() local
4825 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3DOES_enc() local
4860 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOES_enc() local
4903 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOES_enc() local
4948 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture3DOES_enc() local
4980 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArrayOES_enc() local
5007 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArraysOES_enc() local
5037 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArraysOES_enc() local
5078 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArrayOES_enc() local
5120 bool useChecksum = checksumCalculator->getVersion() > 0; in glDiscardFramebufferEXT_enc() local
5151 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerData_enc() local
5186 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerOffset_enc() local
5218 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffset_enc() local
5248 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsData_enc() local
5281 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetCompressedTextureFormats_enc() local
5322 bool useChecksum = checksumCalculator->getVersion() > 0; in glShaderString_enc() local
5353 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinishRoundTrip_enc() local
5394 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArrays_enc() local
5435 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArray_enc() local
5462 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArrays_enc() local
5492 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArray_enc() local
5534 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeAEMU_enc() local
5580 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAEMU_enc() local
5627 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU_enc() local
5660 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixelsOffsetAEMU_enc() local
5693 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2DOffsetAEMU_enc() local
5727 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5762 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2DOffsetAEMU_enc() local
5797 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2DOffsetAEMU_enc() local
5832 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferRange_enc() local
5863 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferBase_enc() local
5892 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyBufferSubData_enc() local
5924 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferiv_enc() local
5955 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferuiv_enc() local
5986 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfv_enc() local
6017 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfi_enc() local
6047 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformBlockBinding_enc() local
6076 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformBlockIndex_enc() local
6121 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformIndicesAEMU_enc() local
6167 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockiv_enc() local
6210 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockName_enc() local
6261 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1ui_enc() local
6289 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2ui_enc() local
6318 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3ui_enc() local
6348 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4ui_enc() local
6379 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1uiv_enc() local
6410 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2uiv_enc() local
6441 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3uiv_enc() local
6472 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4uiv_enc() local
6503 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x3fv_enc() local
6535 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x2fv_enc() local
6567 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x4fv_enc() local
6599 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x2fv_enc() local
6631 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x4fv_enc() local
6663 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x3fv_enc() local
6695 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformuiv_enc() local
6737 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformsiv_enc() local
6783 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4i_enc() local
6814 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4ui_enc() local
6845 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4iv_enc() local
6875 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4uiv_enc() local
6905 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerOffsetAEMU_enc() local
6936 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerDataAEMU_enc() local
6970 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIiv_enc() local
7012 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIuiv_enc() local
7054 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribDivisor_enc() local
7082 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysInstanced_enc() local
7112 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedDataAEMU_enc() local
7146 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedOffsetAEMU_enc() local
7177 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsDataAEMU_enc() local
7212 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsOffsetAEMU_enc() local
7244 bool useChecksum = checksumCalculator->getVersion() > 0; in glFenceSyncAEMU_enc() local
7287 bool useChecksum = checksumCalculator->getVersion() > 0; in glClientWaitSyncAEMU_enc() local
7331 bool useChecksum = checksumCalculator->getVersion() > 0; in glWaitSyncAEMU_enc() local
7360 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSyncAEMU_enc() local
7387 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSyncAEMU_enc() local
7429 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSyncivAEMU_enc() local
7478 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawBuffers_enc() local
7508 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadBuffer_enc() local
7535 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlitFramebuffer_enc() local
7571 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateFramebuffer_enc() local
7602 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateSubFramebuffer_enc() local
7637 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTextureLayer_enc() local
7668 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorageMultisample_enc() local
7699 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2D_enc() local
7730 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInternalformativ_enc() local
7774 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginTransformFeedback_enc() local
7801 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndTransformFeedback_enc() local
7827 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTransformFeedbacks_enc() local
7868 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTransformFeedbacks_enc() local
7898 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTransformFeedback_enc() local
7926 bool useChecksum = checksumCalculator->getVersion() > 0; in glPauseTransformFeedback_enc() local
7952 bool useChecksum = checksumCalculator->getVersion() > 0; in glResumeTransformFeedback_enc() local
7978 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTransformFeedback_enc() local
8020 bool useChecksum = checksumCalculator->getVersion() > 0; in glTransformFeedbackVaryingsAEMU_enc() local
8053 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTransformFeedbackVarying_enc() local
8114 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenSamplers_enc() local
8155 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSamplers_enc() local
8185 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindSampler_enc() local
8213 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterf_enc() local
8242 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteri_enc() local
8271 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterfv_enc() local
8302 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteriv_enc() local
8333 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameterfv_enc() local
8375 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameteriv_enc() local
8417 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSampler_enc() local
8459 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenQueries_enc() local
8500 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteQueries_enc() local
8530 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginQuery_enc() local
8558 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndQuery_enc() local
8585 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryiv_enc() local
8627 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryObjectuiv_enc() local
8669 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsQuery_enc() local
8711 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramParameteri_enc() local
8740 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramBinary_enc() local
8772 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramBinary_enc() local
8824 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFragDataLocation_enc() local
8869 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64v_enc() local
8910 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegeri_v_enc() local
8952 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64i_v_enc() local
8994 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3D_enc() local
9038 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOffsetAEMU_enc() local
9074 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage3D_enc() local
9106 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3D_enc() local
9151 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOffsetAEMU_enc() local
9188 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3D_enc() local
9231 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOffsetAEMU_enc() local
9266 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3D_enc() local
9311 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOffsetAEMU_enc() local
9348 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3D_enc() local
9383 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleani_v_enc() local
9425 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrier_enc() local
9452 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrierByRegion_enc() local
9479 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenProgramPipelines_enc() local
9520 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgramPipelines_enc() local
9550 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindProgramPipeline_enc() local
9577 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineiv_enc() local
9619 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineInfoLog_enc() local
9667 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgramPipeline_enc() local
9694 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgramPipeline_enc() local
9736 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgramStages_enc() local
9765 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveShaderProgram_enc() local
9793 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShaderProgramvAEMU_enc() local
9840 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1f_enc() local
9869 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2f_enc() local
9899 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3f_enc() local
9930 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4f_enc() local
9962 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1i_enc() local
9991 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2i_enc() local
10021 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3i_enc() local
10052 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4i_enc() local
10084 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1ui_enc() local
10113 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2ui_enc() local
10143 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3ui_enc() local
10174 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4ui_enc() local
10206 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1fv_enc() local
10238 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2fv_enc() local
10270 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3fv_enc() local
10302 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4fv_enc() local
10334 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1iv_enc() local
10366 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2iv_enc() local
10398 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3iv_enc() local
10430 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4iv_enc() local
10462 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1uiv_enc() local
10494 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2uiv_enc() local
10526 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3uiv_enc() local
10558 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4uiv_enc() local
10590 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2fv_enc() local
10623 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3fv_enc() local
10656 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4fv_enc() local
10689 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x3fv_enc() local
10722 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x2fv_enc() local
10755 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x4fv_enc() local
10788 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x2fv_enc() local
10821 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x4fv_enc() local
10854 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x3fv_enc() local
10887 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInterfaceiv_enc() local
10930 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceiv_enc() local
10984 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceIndex_enc() local
11030 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceLocation_enc() local
11076 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceName_enc() local
11126 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindImageTexture_enc() local
11159 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchCompute_enc() local
11188 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchComputeIndirect_enc() local
11215 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexBuffer_enc() local
11245 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribBinding_enc() local
11273 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribFormat_enc() local
11304 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIFormat_enc() local
11334 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexBindingDivisor_enc() local
11362 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectDataAEMU_enc() local
11393 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectOffsetAEMU_enc() local
11421 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectDataAEMU_enc() local
11453 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectOffsetAEMU_enc() local
11482 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2DMultisample_enc() local
11514 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleMaski_enc() local
11542 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetMultisamplefv_enc() local
11584 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferParameteri_enc() local
11613 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferParameteriv_enc() local
11655 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameterfv_enc() local
11698 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameteriv_enc() local
11741 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDMA_enc() local
11772 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDMA_enc() local
11817 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDirect_enc() local
11863 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDirect_enc() local
11909 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeDirect_enc() local
11939 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetGraphicsResetStatusEXT_enc() local
11980 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadnPixelsEXT_enc() local
12027 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformfvEXT_enc() local
12070 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformivEXT_enc() local
12113 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysNullAEMU_enc() local
12142 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffsetNullAEMU_enc() local
12172 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsDataNullAEMU_enc() local
12205 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAsyncAEMU_enc() local
12251 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU2_enc() local
12290 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferDataSyncAEMU_enc() local
12337 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferOES_enc() local
12366 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeOES_enc() local
12397 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferEXT_enc() local
12426 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeEXT_enc() local
12457 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableiEXT_enc() local
12485 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableiEXT_enc() local
12513 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationiEXT_enc() local
12541 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparateiEXT_enc() local
12570 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunciEXT_enc() local
12599 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparateiEXT_enc() local
12630 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMaskiEXT_enc() local
12661 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnablediEXT_enc() local