Lines Matching refs:checksumBufPtr
481 unsigned char *checksumBufPtr = NULL; in glCheckFramebufferStatus_enc() local
483 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glCheckFramebufferStatus_enc()
484 stream->readback(checksumBufPtr, checksumSize); in glCheckFramebufferStatus_enc()
485 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCheckFramebufferStatus_enc()
843 unsigned char *checksumBufPtr = NULL; in glCreateProgram_enc() local
845 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glCreateProgram_enc()
846 stream->readback(checksumBufPtr, checksumSize); in glCreateProgram_enc()
847 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateProgram_enc()
885 unsigned char *checksumBufPtr = NULL; in glCreateShader_enc() local
887 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glCreateShader_enc()
888 stream->readback(checksumBufPtr, checksumSize); in glCreateShader_enc()
889 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateShader_enc()
1515 unsigned char *checksumBufPtr = NULL; in glGenBuffers_enc() local
1517 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenBuffers_enc()
1518 stream->readback(checksumBufPtr, checksumSize); in glGenBuffers_enc()
1519 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenBuffers_enc()
1583 unsigned char *checksumBufPtr = NULL; in glGenFramebuffers_enc() local
1585 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenFramebuffers_enc()
1586 stream->readback(checksumBufPtr, checksumSize); in glGenFramebuffers_enc()
1587 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenFramebuffers_enc()
1624 unsigned char *checksumBufPtr = NULL; in glGenRenderbuffers_enc() local
1626 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenRenderbuffers_enc()
1627 stream->readback(checksumBufPtr, checksumSize); in glGenRenderbuffers_enc()
1628 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenRenderbuffers_enc()
1665 unsigned char *checksumBufPtr = NULL; in glGenTextures_enc() local
1667 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenTextures_enc()
1668 stream->readback(checksumBufPtr, checksumSize); in glGenTextures_enc()
1669 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenTextures_enc()
1728 unsigned char *checksumBufPtr = NULL; in glGetActiveAttrib_enc() local
1730 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetActiveAttrib_enc()
1731 stream->readback(checksumBufPtr, checksumSize); in glGetActiveAttrib_enc()
1732 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveAttrib_enc()
1791 unsigned char *checksumBufPtr = NULL; in glGetActiveUniform_enc() local
1793 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetActiveUniform_enc()
1794 stream->readback(checksumBufPtr, checksumSize); in glGetActiveUniform_enc()
1795 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniform_enc()
1839 unsigned char *checksumBufPtr = NULL; in glGetAttachedShaders_enc() local
1841 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetAttachedShaders_enc()
1842 stream->readback(checksumBufPtr, checksumSize); in glGetAttachedShaders_enc()
1843 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetAttachedShaders_enc()
1883 unsigned char *checksumBufPtr = NULL; in glGetAttribLocation_enc() local
1885 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetAttribLocation_enc()
1886 stream->readback(checksumBufPtr, checksumSize); in glGetAttribLocation_enc()
1887 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetAttribLocation_enc()
1925 unsigned char *checksumBufPtr = NULL; in glGetBooleanv_enc() local
1927 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetBooleanv_enc()
1928 stream->readback(checksumBufPtr, checksumSize); in glGetBooleanv_enc()
1929 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBooleanv_enc()
1967 unsigned char *checksumBufPtr = NULL; in glGetBufferParameteriv_enc() local
1969 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetBufferParameteriv_enc()
1970 stream->readback(checksumBufPtr, checksumSize); in glGetBufferParameteriv_enc()
1971 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBufferParameteriv_enc()
2007 unsigned char *checksumBufPtr = NULL; in glGetError_enc() local
2009 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetError_enc()
2010 stream->readback(checksumBufPtr, checksumSize); in glGetError_enc()
2011 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetError_enc()
2049 unsigned char *checksumBufPtr = NULL; in glGetFloatv_enc() local
2051 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetFloatv_enc()
2052 stream->readback(checksumBufPtr, checksumSize); in glGetFloatv_enc()
2053 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFloatv_enc()
2092 unsigned char *checksumBufPtr = NULL; in glGetFramebufferAttachmentParameteriv_enc() local
2094 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetFramebufferAttachmentParameteriv_enc()
2095 stream->readback(checksumBufPtr, checksumSize); in glGetFramebufferAttachmentParameteriv_enc()
2096 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFramebufferAttachmentParameteriv_enc()
2133 unsigned char *checksumBufPtr = NULL; in glGetIntegerv_enc() local
2135 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetIntegerv_enc()
2136 stream->readback(checksumBufPtr, checksumSize); in glGetIntegerv_enc()
2137 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetIntegerv_enc()
2175 unsigned char *checksumBufPtr = NULL; in glGetProgramiv_enc() local
2177 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramiv_enc()
2178 stream->readback(checksumBufPtr, checksumSize); in glGetProgramiv_enc()
2179 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramiv_enc()
2223 unsigned char *checksumBufPtr = NULL; in glGetProgramInfoLog_enc() local
2225 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramInfoLog_enc()
2226 stream->readback(checksumBufPtr, checksumSize); in glGetProgramInfoLog_enc()
2227 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramInfoLog_enc()
2265 unsigned char *checksumBufPtr = NULL; in glGetRenderbufferParameteriv_enc() local
2267 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetRenderbufferParameteriv_enc()
2268 stream->readback(checksumBufPtr, checksumSize); in glGetRenderbufferParameteriv_enc()
2269 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetRenderbufferParameteriv_enc()
2307 unsigned char *checksumBufPtr = NULL; in glGetShaderiv_enc() local
2309 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetShaderiv_enc()
2310 stream->readback(checksumBufPtr, checksumSize); in glGetShaderiv_enc()
2311 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderiv_enc()
2355 unsigned char *checksumBufPtr = NULL; in glGetShaderInfoLog_enc() local
2357 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetShaderInfoLog_enc()
2358 stream->readback(checksumBufPtr, checksumSize); in glGetShaderInfoLog_enc()
2359 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderInfoLog_enc()
2401 unsigned char *checksumBufPtr = NULL; in glGetShaderPrecisionFormat_enc() local
2403 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetShaderPrecisionFormat_enc()
2404 stream->readback(checksumBufPtr, checksumSize); in glGetShaderPrecisionFormat_enc()
2405 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderPrecisionFormat_enc()
2449 unsigned char *checksumBufPtr = NULL; in glGetShaderSource_enc() local
2451 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetShaderSource_enc()
2452 stream->readback(checksumBufPtr, checksumSize); in glGetShaderSource_enc()
2453 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderSource_enc()
2491 unsigned char *checksumBufPtr = NULL; in glGetTexParameterfv_enc() local
2493 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetTexParameterfv_enc()
2494 stream->readback(checksumBufPtr, checksumSize); in glGetTexParameterfv_enc()
2495 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexParameterfv_enc()
2533 unsigned char *checksumBufPtr = NULL; in glGetTexParameteriv_enc() local
2535 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetTexParameteriv_enc()
2536 stream->readback(checksumBufPtr, checksumSize); in glGetTexParameteriv_enc()
2537 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexParameteriv_enc()
2575 unsigned char *checksumBufPtr = NULL; in glGetUniformfv_enc() local
2577 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformfv_enc()
2578 stream->readback(checksumBufPtr, checksumSize); in glGetUniformfv_enc()
2579 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformfv_enc()
2617 unsigned char *checksumBufPtr = NULL; in glGetUniformiv_enc() local
2619 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformiv_enc()
2620 stream->readback(checksumBufPtr, checksumSize); in glGetUniformiv_enc()
2621 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformiv_enc()
2661 unsigned char *checksumBufPtr = NULL; in glGetUniformLocation_enc() local
2663 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformLocation_enc()
2664 stream->readback(checksumBufPtr, checksumSize); in glGetUniformLocation_enc()
2665 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformLocation_enc()
2704 unsigned char *checksumBufPtr = NULL; in glGetVertexAttribfv_enc() local
2706 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetVertexAttribfv_enc()
2707 stream->readback(checksumBufPtr, checksumSize); in glGetVertexAttribfv_enc()
2708 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribfv_enc()
2746 unsigned char *checksumBufPtr = NULL; in glGetVertexAttribiv_enc() local
2748 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetVertexAttribiv_enc()
2749 stream->readback(checksumBufPtr, checksumSize); in glGetVertexAttribiv_enc()
2750 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribiv_enc()
2815 unsigned char *checksumBufPtr = NULL; in glIsBuffer_enc() local
2817 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsBuffer_enc()
2818 stream->readback(checksumBufPtr, checksumSize); in glIsBuffer_enc()
2819 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsBuffer_enc()
2857 unsigned char *checksumBufPtr = NULL; in glIsEnabled_enc() local
2859 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsEnabled_enc()
2860 stream->readback(checksumBufPtr, checksumSize); in glIsEnabled_enc()
2861 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsEnabled_enc()
2899 unsigned char *checksumBufPtr = NULL; in glIsFramebuffer_enc() local
2901 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsFramebuffer_enc()
2902 stream->readback(checksumBufPtr, checksumSize); in glIsFramebuffer_enc()
2903 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsFramebuffer_enc()
2941 unsigned char *checksumBufPtr = NULL; in glIsProgram_enc() local
2943 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsProgram_enc()
2944 stream->readback(checksumBufPtr, checksumSize); in glIsProgram_enc()
2945 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsProgram_enc()
2983 unsigned char *checksumBufPtr = NULL; in glIsRenderbuffer_enc() local
2985 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsRenderbuffer_enc()
2986 stream->readback(checksumBufPtr, checksumSize); in glIsRenderbuffer_enc()
2987 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsRenderbuffer_enc()
3025 unsigned char *checksumBufPtr = NULL; in glIsShader_enc() local
3027 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsShader_enc()
3028 stream->readback(checksumBufPtr, checksumSize); in glIsShader_enc()
3029 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsShader_enc()
3067 unsigned char *checksumBufPtr = NULL; in glIsTexture_enc() local
3069 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsTexture_enc()
3070 stream->readback(checksumBufPtr, checksumSize); in glIsTexture_enc()
3071 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsTexture_enc()
3224 unsigned char *checksumBufPtr = NULL; in glReadPixels_enc() local
3226 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glReadPixels_enc()
3227 stream->readback(checksumBufPtr, checksumSize); in glReadPixels_enc()
3228 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glReadPixels_enc()
4716 unsigned char *checksumBufPtr = NULL; in glUnmapBufferOES_enc() local
4718 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glUnmapBufferOES_enc()
4719 stream->readback(checksumBufPtr, checksumSize); in glUnmapBufferOES_enc()
4720 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferOES_enc()
5059 unsigned char *checksumBufPtr = NULL; in glGenVertexArraysOES_enc() local
5061 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenVertexArraysOES_enc()
5062 stream->readback(checksumBufPtr, checksumSize); in glGenVertexArraysOES_enc()
5063 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenVertexArraysOES_enc()
5100 unsigned char *checksumBufPtr = NULL; in glIsVertexArrayOES_enc() local
5102 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsVertexArrayOES_enc()
5103 stream->readback(checksumBufPtr, checksumSize); in glIsVertexArrayOES_enc()
5104 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsVertexArrayOES_enc()
5303 unsigned char *checksumBufPtr = NULL; in glGetCompressedTextureFormats_enc() local
5305 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetCompressedTextureFormats_enc()
5306 stream->readback(checksumBufPtr, checksumSize); in glGetCompressedTextureFormats_enc()
5307 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetCompressedTextureFormats_enc()
5374 unsigned char *checksumBufPtr = NULL; in glFinishRoundTrip_enc() local
5376 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glFinishRoundTrip_enc()
5377 stream->readback(checksumBufPtr, checksumSize); in glFinishRoundTrip_enc()
5378 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glFinishRoundTrip_enc()
5416 unsigned char *checksumBufPtr = NULL; in glGenVertexArrays_enc() local
5418 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenVertexArrays_enc()
5419 stream->readback(checksumBufPtr, checksumSize); in glGenVertexArrays_enc()
5420 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenVertexArrays_enc()
5514 unsigned char *checksumBufPtr = NULL; in glIsVertexArray_enc() local
5516 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsVertexArray_enc()
5517 stream->readback(checksumBufPtr, checksumSize); in glIsVertexArray_enc()
5518 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsVertexArray_enc()
5561 unsigned char *checksumBufPtr = NULL; in glMapBufferRangeAEMU_enc() local
5563 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glMapBufferRangeAEMU_enc()
5564 stream->readback(checksumBufPtr, checksumSize); in glMapBufferRangeAEMU_enc()
5565 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glMapBufferRangeAEMU_enc()
5608 unsigned char *checksumBufPtr = NULL; in glUnmapBufferAEMU_enc() local
5610 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glUnmapBufferAEMU_enc()
5611 stream->readback(checksumBufPtr, checksumSize); in glUnmapBufferAEMU_enc()
5612 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferAEMU_enc()
6101 unsigned char *checksumBufPtr = NULL; in glGetUniformBlockIndex_enc() local
6103 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformBlockIndex_enc()
6104 stream->readback(checksumBufPtr, checksumSize); in glGetUniformBlockIndex_enc()
6105 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformBlockIndex_enc()
6148 unsigned char *checksumBufPtr = NULL; in glGetUniformIndicesAEMU_enc() local
6150 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformIndicesAEMU_enc()
6151 stream->readback(checksumBufPtr, checksumSize); in glGetUniformIndicesAEMU_enc()
6152 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformIndicesAEMU_enc()
6191 unsigned char *checksumBufPtr = NULL; in glGetActiveUniformBlockiv_enc() local
6193 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetActiveUniformBlockiv_enc()
6194 stream->readback(checksumBufPtr, checksumSize); in glGetActiveUniformBlockiv_enc()
6195 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformBlockiv_enc()
6242 unsigned char *checksumBufPtr = NULL; in glGetActiveUniformBlockName_enc() local
6244 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetActiveUniformBlockName_enc()
6245 stream->readback(checksumBufPtr, checksumSize); in glGetActiveUniformBlockName_enc()
6246 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformBlockName_enc()
6718 unsigned char *checksumBufPtr = NULL; in glGetUniformuiv_enc() local
6720 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetUniformuiv_enc()
6721 stream->readback(checksumBufPtr, checksumSize); in glGetUniformuiv_enc()
6722 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformuiv_enc()
6764 unsigned char *checksumBufPtr = NULL; in glGetActiveUniformsiv_enc() local
6766 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetActiveUniformsiv_enc()
6767 stream->readback(checksumBufPtr, checksumSize); in glGetActiveUniformsiv_enc()
6768 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformsiv_enc()
6993 unsigned char *checksumBufPtr = NULL; in glGetVertexAttribIiv_enc() local
6995 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetVertexAttribIiv_enc()
6996 stream->readback(checksumBufPtr, checksumSize); in glGetVertexAttribIiv_enc()
6997 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribIiv_enc()
7035 unsigned char *checksumBufPtr = NULL; in glGetVertexAttribIuiv_enc() local
7037 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetVertexAttribIuiv_enc()
7038 stream->readback(checksumBufPtr, checksumSize); in glGetVertexAttribIuiv_enc()
7039 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribIuiv_enc()
7267 unsigned char *checksumBufPtr = NULL; in glFenceSyncAEMU_enc() local
7269 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glFenceSyncAEMU_enc()
7270 stream->readback(checksumBufPtr, checksumSize); in glFenceSyncAEMU_enc()
7271 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glFenceSyncAEMU_enc()
7311 unsigned char *checksumBufPtr = NULL; in glClientWaitSyncAEMU_enc() local
7313 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glClientWaitSyncAEMU_enc()
7314 stream->readback(checksumBufPtr, checksumSize); in glClientWaitSyncAEMU_enc()
7315 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glClientWaitSyncAEMU_enc()
7409 unsigned char *checksumBufPtr = NULL; in glIsSyncAEMU_enc() local
7411 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsSyncAEMU_enc()
7412 stream->readback(checksumBufPtr, checksumSize); in glIsSyncAEMU_enc()
7413 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsSyncAEMU_enc()
7459 unsigned char *checksumBufPtr = NULL; in glGetSyncivAEMU_enc() local
7461 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetSyncivAEMU_enc()
7462 stream->readback(checksumBufPtr, checksumSize); in glGetSyncivAEMU_enc()
7463 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSyncivAEMU_enc()
7755 unsigned char *checksumBufPtr = NULL; in glGetInternalformativ_enc() local
7757 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetInternalformativ_enc()
7758 stream->readback(checksumBufPtr, checksumSize); in glGetInternalformativ_enc()
7759 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInternalformativ_enc()
7849 unsigned char *checksumBufPtr = NULL; in glGenTransformFeedbacks_enc() local
7851 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenTransformFeedbacks_enc()
7852 stream->readback(checksumBufPtr, checksumSize); in glGenTransformFeedbacks_enc()
7853 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenTransformFeedbacks_enc()
8000 unsigned char *checksumBufPtr = NULL; in glIsTransformFeedback_enc() local
8002 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsTransformFeedback_enc()
8003 stream->readback(checksumBufPtr, checksumSize); in glIsTransformFeedback_enc()
8004 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsTransformFeedback_enc()
8095 unsigned char *checksumBufPtr = NULL; in glGetTransformFeedbackVarying_enc() local
8097 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetTransformFeedbackVarying_enc()
8098 stream->readback(checksumBufPtr, checksumSize); in glGetTransformFeedbackVarying_enc()
8099 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTransformFeedbackVarying_enc()
8136 unsigned char *checksumBufPtr = NULL; in glGenSamplers_enc() local
8138 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenSamplers_enc()
8139 stream->readback(checksumBufPtr, checksumSize); in glGenSamplers_enc()
8140 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenSamplers_enc()
8356 unsigned char *checksumBufPtr = NULL; in glGetSamplerParameterfv_enc() local
8358 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetSamplerParameterfv_enc()
8359 stream->readback(checksumBufPtr, checksumSize); in glGetSamplerParameterfv_enc()
8360 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSamplerParameterfv_enc()
8398 unsigned char *checksumBufPtr = NULL; in glGetSamplerParameteriv_enc() local
8400 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetSamplerParameteriv_enc()
8401 stream->readback(checksumBufPtr, checksumSize); in glGetSamplerParameteriv_enc()
8402 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSamplerParameteriv_enc()
8439 unsigned char *checksumBufPtr = NULL; in glIsSampler_enc() local
8441 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsSampler_enc()
8442 stream->readback(checksumBufPtr, checksumSize); in glIsSampler_enc()
8443 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsSampler_enc()
8481 unsigned char *checksumBufPtr = NULL; in glGenQueries_enc() local
8483 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenQueries_enc()
8484 stream->readback(checksumBufPtr, checksumSize); in glGenQueries_enc()
8485 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenQueries_enc()
8608 unsigned char *checksumBufPtr = NULL; in glGetQueryiv_enc() local
8610 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetQueryiv_enc()
8611 stream->readback(checksumBufPtr, checksumSize); in glGetQueryiv_enc()
8612 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetQueryiv_enc()
8650 unsigned char *checksumBufPtr = NULL; in glGetQueryObjectuiv_enc() local
8652 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetQueryObjectuiv_enc()
8653 stream->readback(checksumBufPtr, checksumSize); in glGetQueryObjectuiv_enc()
8654 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetQueryObjectuiv_enc()
8691 unsigned char *checksumBufPtr = NULL; in glIsQuery_enc() local
8693 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsQuery_enc()
8694 stream->readback(checksumBufPtr, checksumSize); in glIsQuery_enc()
8695 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsQuery_enc()
8805 unsigned char *checksumBufPtr = NULL; in glGetProgramBinary_enc() local
8807 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramBinary_enc()
8808 stream->readback(checksumBufPtr, checksumSize); in glGetProgramBinary_enc()
8809 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramBinary_enc()
8849 unsigned char *checksumBufPtr = NULL; in glGetFragDataLocation_enc() local
8851 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetFragDataLocation_enc()
8852 stream->readback(checksumBufPtr, checksumSize); in glGetFragDataLocation_enc()
8853 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFragDataLocation_enc()
8891 unsigned char *checksumBufPtr = NULL; in glGetInteger64v_enc() local
8893 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetInteger64v_enc()
8894 stream->readback(checksumBufPtr, checksumSize); in glGetInteger64v_enc()
8895 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInteger64v_enc()
8933 unsigned char *checksumBufPtr = NULL; in glGetIntegeri_v_enc() local
8935 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetIntegeri_v_enc()
8936 stream->readback(checksumBufPtr, checksumSize); in glGetIntegeri_v_enc()
8937 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetIntegeri_v_enc()
8975 unsigned char *checksumBufPtr = NULL; in glGetInteger64i_v_enc() local
8977 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetInteger64i_v_enc()
8978 stream->readback(checksumBufPtr, checksumSize); in glGetInteger64i_v_enc()
8979 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInteger64i_v_enc()
9406 unsigned char *checksumBufPtr = NULL; in glGetBooleani_v_enc() local
9408 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetBooleani_v_enc()
9409 stream->readback(checksumBufPtr, checksumSize); in glGetBooleani_v_enc()
9410 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBooleani_v_enc()
9501 unsigned char *checksumBufPtr = NULL; in glGenProgramPipelines_enc() local
9503 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGenProgramPipelines_enc()
9504 stream->readback(checksumBufPtr, checksumSize); in glGenProgramPipelines_enc()
9505 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenProgramPipelines_enc()
9600 unsigned char *checksumBufPtr = NULL; in glGetProgramPipelineiv_enc() local
9602 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramPipelineiv_enc()
9603 stream->readback(checksumBufPtr, checksumSize); in glGetProgramPipelineiv_enc()
9604 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramPipelineiv_enc()
9648 unsigned char *checksumBufPtr = NULL; in glGetProgramPipelineInfoLog_enc() local
9650 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramPipelineInfoLog_enc()
9651 stream->readback(checksumBufPtr, checksumSize); in glGetProgramPipelineInfoLog_enc()
9652 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramPipelineInfoLog_enc()
9716 unsigned char *checksumBufPtr = NULL; in glIsProgramPipeline_enc() local
9718 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsProgramPipeline_enc()
9719 stream->readback(checksumBufPtr, checksumSize); in glIsProgramPipeline_enc()
9720 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsProgramPipeline_enc()
9820 unsigned char *checksumBufPtr = NULL; in glCreateShaderProgramvAEMU_enc() local
9822 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glCreateShaderProgramvAEMU_enc()
9823 stream->readback(checksumBufPtr, checksumSize); in glCreateShaderProgramvAEMU_enc()
9824 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateShaderProgramvAEMU_enc()
10911 unsigned char *checksumBufPtr = NULL; in glGetProgramInterfaceiv_enc() local
10913 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramInterfaceiv_enc()
10914 stream->readback(checksumBufPtr, checksumSize); in glGetProgramInterfaceiv_enc()
10915 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramInterfaceiv_enc()
10965 unsigned char *checksumBufPtr = NULL; in glGetProgramResourceiv_enc() local
10967 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramResourceiv_enc()
10968 stream->readback(checksumBufPtr, checksumSize); in glGetProgramResourceiv_enc()
10969 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceiv_enc()
11010 unsigned char *checksumBufPtr = NULL; in glGetProgramResourceIndex_enc() local
11012 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramResourceIndex_enc()
11013 stream->readback(checksumBufPtr, checksumSize); in glGetProgramResourceIndex_enc()
11014 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceIndex_enc()
11056 unsigned char *checksumBufPtr = NULL; in glGetProgramResourceLocation_enc() local
11058 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramResourceLocation_enc()
11059 stream->readback(checksumBufPtr, checksumSize); in glGetProgramResourceLocation_enc()
11060 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceLocation_enc()
11107 unsigned char *checksumBufPtr = NULL; in glGetProgramResourceName_enc() local
11109 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetProgramResourceName_enc()
11110 stream->readback(checksumBufPtr, checksumSize); in glGetProgramResourceName_enc()
11111 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceName_enc()
11565 unsigned char *checksumBufPtr = NULL; in glGetMultisamplefv_enc() local
11567 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetMultisamplefv_enc()
11568 stream->readback(checksumBufPtr, checksumSize); in glGetMultisamplefv_enc()
11569 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetMultisamplefv_enc()
11636 unsigned char *checksumBufPtr = NULL; in glGetFramebufferParameteriv_enc() local
11638 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetFramebufferParameteriv_enc()
11639 stream->readback(checksumBufPtr, checksumSize); in glGetFramebufferParameteriv_enc()
11640 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFramebufferParameteriv_enc()
11679 unsigned char *checksumBufPtr = NULL; in glGetTexLevelParameterfv_enc() local
11681 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetTexLevelParameterfv_enc()
11682 stream->readback(checksumBufPtr, checksumSize); in glGetTexLevelParameterfv_enc()
11683 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexLevelParameterfv_enc()
11722 unsigned char *checksumBufPtr = NULL; in glGetTexLevelParameteriv_enc() local
11724 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetTexLevelParameteriv_enc()
11725 stream->readback(checksumBufPtr, checksumSize); in glGetTexLevelParameteriv_enc()
11726 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexLevelParameteriv_enc()
11798 unsigned char *checksumBufPtr = NULL; in glUnmapBufferDMA_enc() local
11800 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glUnmapBufferDMA_enc()
11801 stream->readback(checksumBufPtr, checksumSize); in glUnmapBufferDMA_enc()
11802 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferDMA_enc()
11843 unsigned char *checksumBufPtr = NULL; in glMapBufferRangeDirect_enc() local
11845 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glMapBufferRangeDirect_enc()
11846 stream->readback(checksumBufPtr, checksumSize); in glMapBufferRangeDirect_enc()
11847 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glMapBufferRangeDirect_enc()
11890 unsigned char *checksumBufPtr = NULL; in glUnmapBufferDirect_enc() local
11892 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glUnmapBufferDirect_enc()
11893 stream->readback(checksumBufPtr, checksumSize); in glUnmapBufferDirect_enc()
11894 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferDirect_enc()
11960 unsigned char *checksumBufPtr = NULL; in glGetGraphicsResetStatusEXT_enc() local
11962 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetGraphicsResetStatusEXT_enc()
11963 stream->readback(checksumBufPtr, checksumSize); in glGetGraphicsResetStatusEXT_enc()
11964 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetGraphicsResetStatusEXT_enc()
12008 unsigned char *checksumBufPtr = NULL; in glReadnPixelsEXT_enc() local
12010 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glReadnPixelsEXT_enc()
12011 stream->readback(checksumBufPtr, checksumSize); in glReadnPixelsEXT_enc()
12012 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glReadnPixelsEXT_enc()
12051 unsigned char *checksumBufPtr = NULL; in glGetnUniformfvEXT_enc() local
12053 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetnUniformfvEXT_enc()
12054 stream->readback(checksumBufPtr, checksumSize); in glGetnUniformfvEXT_enc()
12055 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetnUniformfvEXT_enc()
12094 unsigned char *checksumBufPtr = NULL; in glGetnUniformivEXT_enc() local
12096 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glGetnUniformivEXT_enc()
12097 stream->readback(checksumBufPtr, checksumSize); in glGetnUniformivEXT_enc()
12098 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetnUniformivEXT_enc()
12317 unsigned char *checksumBufPtr = NULL; in glBufferDataSyncAEMU_enc() local
12319 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glBufferDataSyncAEMU_enc()
12320 stream->readback(checksumBufPtr, checksumSize); in glBufferDataSyncAEMU_enc()
12321 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glBufferDataSyncAEMU_enc()
12684 unsigned char *checksumBufPtr = NULL; in glIsEnablediEXT_enc() local
12686 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; in glIsEnablediEXT_enc()
12687 stream->readback(checksumBufPtr, checksumSize); in glIsEnablediEXT_enc()
12688 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsEnablediEXT_enc()