Lines Matching refs:useChecksum
38 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveTexture_enc() local
52 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveTexture_enc()
53 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveTexture_enc()
65 bool useChecksum = checksumCalculator->getVersion() > 0; in glAttachShader_enc() local
80 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glAttachShader_enc()
81 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glAttachShader_enc()
93 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindAttribLocation_enc() local
111 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindAttribLocation_enc()
112 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindAttribLocation_enc()
124 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBuffer_enc() local
139 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBuffer_enc()
140 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBuffer_enc()
152 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindFramebuffer_enc() local
167 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindFramebuffer_enc()
168 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindFramebuffer_enc()
180 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindRenderbuffer_enc() local
195 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindRenderbuffer_enc()
196 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindRenderbuffer_enc()
208 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTexture_enc() local
223 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTexture_enc()
224 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTexture_enc()
236 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendColor_enc() local
253 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendColor_enc()
254 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendColor_enc()
266 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquation_enc() local
280 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquation_enc()
281 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquation_enc()
293 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparate_enc() local
308 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquationSeparate_enc()
309 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquationSeparate_enc()
321 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunc_enc() local
336 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFunc_enc()
337 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFunc_enc()
349 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparate_enc() local
366 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFuncSeparate_enc()
367 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFuncSeparate_enc()
379 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferData_enc() local
395 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
398 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferData_enc()
401 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferData_enc()
407 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
409 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferData_enc()
421 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferSubData_enc() local
438 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferSubData_enc()
441 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferSubData_enc()
444 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferSubData_enc()
447 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferSubData_enc()
459 bool useChecksum = checksumCalculator->getVersion() > 0; in glCheckFramebufferStatus_enc() local
473 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCheckFramebufferStatus_enc()
474 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCheckFramebufferStatus_enc()
479 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCheckFramebufferStatus_enc()
480 if (useChecksum) { in glCheckFramebufferStatus_enc()
501 bool useChecksum = checksumCalculator->getVersion() > 0; in glClear_enc() local
515 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClear_enc()
516 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClear_enc()
528 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearColor_enc() local
545 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearColor_enc()
546 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearColor_enc()
558 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearDepthf_enc() local
572 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearDepthf_enc()
573 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearDepthf_enc()
585 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearStencil_enc() local
599 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearStencil_enc()
600 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearStencil_enc()
612 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMask_enc() local
629 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glColorMask_enc()
630 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glColorMask_enc()
642 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompileShader_enc() local
656 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompileShader_enc()
657 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompileShader_enc()
669 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2D_enc() local
690 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2D_enc()
693 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage2D_enc()
696 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage2D_enc()
699 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage2D_enc()
711 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2D_enc() local
733 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2D_enc()
736 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage2D_enc()
739 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage2D_enc()
742 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage2D_enc()
754 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexImage2D_enc() local
775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexImage2D_enc()
776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexImage2D_enc()
788 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage2D_enc() local
809 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage2D_enc()
810 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage2D_enc()
822 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateProgram_enc() local
835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateProgram_enc()
836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateProgram_enc()
841 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateProgram_enc()
842 if (useChecksum) { in glCreateProgram_enc()
863 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShader_enc() local
877 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShader_enc()
878 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShader_enc()
883 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShader_enc()
884 if (useChecksum) { in glCreateShader_enc()
905 bool useChecksum = checksumCalculator->getVersion() > 0; in glCullFace_enc() local
919 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCullFace_enc()
920 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCullFace_enc()
932 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteBuffers_enc() local
949 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteBuffers_enc()
950 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteBuffers_enc()
962 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteFramebuffers_enc() local
979 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteFramebuffers_enc()
980 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteFramebuffers_enc()
992 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgram_enc() local
1006 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgram_enc()
1007 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgram_enc()
1019 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteRenderbuffers_enc() local
1036 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteRenderbuffers_enc()
1037 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteRenderbuffers_enc()
1049 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteShader_enc() local
1063 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteShader_enc()
1064 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteShader_enc()
1076 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTextures_enc() local
1093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTextures_enc()
1094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTextures_enc()
1106 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthFunc_enc() local
1120 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthFunc_enc()
1121 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthFunc_enc()
1133 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthMask_enc() local
1147 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthMask_enc()
1148 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthMask_enc()
1160 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthRangef_enc() local
1175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthRangef_enc()
1176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthRangef_enc()
1188 bool useChecksum = checksumCalculator->getVersion() > 0; in glDetachShader_enc() local
1203 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDetachShader_enc()
1204 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDetachShader_enc()
1216 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisable_enc() local
1230 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisable_enc()
1231 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisable_enc()
1243 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableVertexAttribArray_enc() local
1257 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisableVertexAttribArray_enc()
1258 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisableVertexAttribArray_enc()
1270 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArrays_enc() local
1286 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArrays_enc()
1287 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArrays_enc()
1299 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnable_enc() local
1313 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnable_enc()
1314 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnable_enc()
1326 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableVertexAttribArray_enc() local
1340 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnableVertexAttribArray_enc()
1341 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnableVertexAttribArray_enc()
1353 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinish_enc() local
1366 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinish_enc()
1367 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinish_enc()
1379 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlush_enc() local
1392 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlush_enc()
1393 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlush_enc()
1405 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferRenderbuffer_enc() local
1422 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferRenderbuffer_enc()
1423 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferRenderbuffer_enc()
1435 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture2D_enc() local
1453 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture2D_enc()
1454 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture2D_enc()
1466 bool useChecksum = checksumCalculator->getVersion() > 0; in glFrontFace_enc() local
1480 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFrontFace_enc()
1481 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFrontFace_enc()
1493 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenBuffers_enc() local
1509 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenBuffers_enc()
1510 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenBuffers_enc()
1513 if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); in glGenBuffers_enc()
1514 if (useChecksum) { in glGenBuffers_enc()
1534 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenerateMipmap_enc() local
1548 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenerateMipmap_enc()
1549 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenerateMipmap_enc()
1561 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenFramebuffers_enc() local
1577 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenFramebuffers_enc()
1578 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenFramebuffers_enc()
1581 if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); in glGenFramebuffers_enc()
1582 if (useChecksum) { in glGenFramebuffers_enc()
1602 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenRenderbuffers_enc() local
1618 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenRenderbuffers_enc()
1619 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenRenderbuffers_enc()
1622 if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); in glGenRenderbuffers_enc()
1623 if (useChecksum) { in glGenRenderbuffers_enc()
1643 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTextures_enc() local
1659 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTextures_enc()
1660 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTextures_enc()
1663 if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); in glGenTextures_enc()
1664 if (useChecksum) { in glGenTextures_enc()
1684 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveAttrib_enc() local
1708 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveAttrib_enc()
1709 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveAttrib_enc()
1713 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveAttrib_enc()
1717 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveAttrib_enc()
1721 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveAttrib_enc()
1725 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveAttrib_enc()
1727 if (useChecksum) { in glGetActiveAttrib_enc()
1747 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniform_enc() local
1771 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniform_enc()
1772 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniform_enc()
1776 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniform_enc()
1780 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveUniform_enc()
1784 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveUniform_enc()
1788 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveUniform_enc()
1790 if (useChecksum) { in glGetActiveUniform_enc()
1810 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttachedShaders_enc() local
1829 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttachedShaders_enc()
1830 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttachedShaders_enc()
1834 if (useChecksum) checksumCalculator->addBuffer(count, __size_count); in glGetAttachedShaders_enc()
1837 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
1838 if (useChecksum) { in glGetAttachedShaders_enc()
1858 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttribLocation_enc() local
1875 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttribLocation_enc()
1876 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttribLocation_enc()
1881 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetAttribLocation_enc()
1882 if (useChecksum) { in glGetAttribLocation_enc()
1903 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleanv_enc() local
1919 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleanv_enc()
1920 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleanv_enc()
1923 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBooleanv_enc()
1924 if (useChecksum) { in glGetBooleanv_enc()
1944 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBufferParameteriv_enc() local
1961 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBufferParameteriv_enc()
1962 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBufferParameteriv_enc()
1965 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBufferParameteriv_enc()
1966 if (useChecksum) { in glGetBufferParameteriv_enc()
1986 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetError_enc() local
1999 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetError_enc()
2000 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetError_enc()
2005 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetError_enc()
2006 if (useChecksum) { in glGetError_enc()
2027 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFloatv_enc() local
2043 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFloatv_enc()
2044 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFloatv_enc()
2047 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFloatv_enc()
2048 if (useChecksum) { in glGetFloatv_enc()
2068 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferAttachmentParameteriv_enc() local
2086 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferAttachmentParameteriv_enc()
2087 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferAttachmentParameteriv_enc()
2090 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferAttachmentParameteriv_enc()
2091 if (useChecksum) { in glGetFramebufferAttachmentParameteriv_enc()
2111 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegerv_enc() local
2127 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegerv_enc()
2128 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegerv_enc()
2131 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetIntegerv_enc()
2132 if (useChecksum) { in glGetIntegerv_enc()
2152 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramiv_enc() local
2169 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramiv_enc()
2170 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramiv_enc()
2173 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramiv_enc()
2174 if (useChecksum) { in glGetProgramiv_enc()
2194 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInfoLog_enc() local
2213 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInfoLog_enc()
2214 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInfoLog_enc()
2218 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramInfoLog_enc()
2221 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetProgramInfoLog_enc()
2222 if (useChecksum) { in glGetProgramInfoLog_enc()
2242 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetRenderbufferParameteriv_enc() local
2259 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetRenderbufferParameteriv_enc()
2260 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetRenderbufferParameteriv_enc()
2263 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetRenderbufferParameteriv_enc()
2264 if (useChecksum) { in glGetRenderbufferParameteriv_enc()
2284 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderiv_enc() local
2301 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderiv_enc()
2302 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderiv_enc()
2305 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetShaderiv_enc()
2306 if (useChecksum) { in glGetShaderiv_enc()
2326 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderInfoLog_enc() local
2345 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderInfoLog_enc()
2346 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderInfoLog_enc()
2350 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderInfoLog_enc()
2353 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetShaderInfoLog_enc()
2354 if (useChecksum) { in glGetShaderInfoLog_enc()
2374 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderPrecisionFormat_enc() local
2393 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderPrecisionFormat_enc()
2394 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderPrecisionFormat_enc()
2397 if (useChecksum) checksumCalculator->addBuffer(range, __size_range); in glGetShaderPrecisionFormat_enc()
2399 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()
2400 if (useChecksum) { in glGetShaderPrecisionFormat_enc()
2420 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderSource_enc() local
2439 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderSource_enc()
2440 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderSource_enc()
2444 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderSource_enc()
2447 if (useChecksum) checksumCalculator->addBuffer(source, __size_source); in glGetShaderSource_enc()
2448 if (useChecksum) { in glGetShaderSource_enc()
2468 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameterfv_enc() local
2485 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameterfv_enc()
2486 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameterfv_enc()
2489 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameterfv_enc()
2490 if (useChecksum) { in glGetTexParameterfv_enc()
2510 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameteriv_enc() local
2527 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameteriv_enc()
2528 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameteriv_enc()
2531 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameteriv_enc()
2532 if (useChecksum) { in glGetTexParameteriv_enc()
2552 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformfv_enc() local
2569 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformfv_enc()
2570 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformfv_enc()
2573 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformfv_enc()
2574 if (useChecksum) { in glGetUniformfv_enc()
2594 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformiv_enc() local
2611 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformiv_enc()
2612 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformiv_enc()
2615 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformiv_enc()
2616 if (useChecksum) { in glGetUniformiv_enc()
2636 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformLocation_enc() local
2653 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformLocation_enc()
2654 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformLocation_enc()
2659 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformLocation_enc()
2660 if (useChecksum) { in glGetUniformLocation_enc()
2681 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribfv_enc() local
2698 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribfv_enc()
2699 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribfv_enc()
2702 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribfv_enc()
2703 if (useChecksum) { in glGetVertexAttribfv_enc()
2723 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribiv_enc() local
2740 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribiv_enc()
2741 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribiv_enc()
2744 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribiv_enc()
2745 if (useChecksum) { in glGetVertexAttribiv_enc()
2765 bool useChecksum = checksumCalculator->getVersion() > 0; in glHint_enc() local
2780 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glHint_enc()
2781 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glHint_enc()
2793 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsBuffer_enc() local
2807 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsBuffer_enc()
2808 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsBuffer_enc()
2813 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsBuffer_enc()
2814 if (useChecksum) { in glIsBuffer_enc()
2835 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnabled_enc() local
2849 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsEnabled_enc()
2850 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsEnabled_enc()
2855 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsEnabled_enc()
2856 if (useChecksum) { in glIsEnabled_enc()
2877 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsFramebuffer_enc() local
2891 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsFramebuffer_enc()
2892 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsFramebuffer_enc()
2897 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsFramebuffer_enc()
2898 if (useChecksum) { in glIsFramebuffer_enc()
2919 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgram_enc() local
2933 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgram_enc()
2934 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgram_enc()
2939 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgram_enc()
2940 if (useChecksum) { in glIsProgram_enc()
2961 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsRenderbuffer_enc() local
2975 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsRenderbuffer_enc()
2976 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsRenderbuffer_enc()
2981 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsRenderbuffer_enc()
2982 if (useChecksum) { in glIsRenderbuffer_enc()
3003 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsShader_enc() local
3017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsShader_enc()
3018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsShader_enc()
3023 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsShader_enc()
3024 if (useChecksum) { in glIsShader_enc()
3045 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTexture_enc() local
3059 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTexture_enc()
3060 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTexture_enc()
3065 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTexture_enc()
3066 if (useChecksum) { in glIsTexture_enc()
3087 bool useChecksum = checksumCalculator->getVersion() > 0; in glLineWidth_enc() local
3101 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLineWidth_enc()
3102 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLineWidth_enc()
3114 bool useChecksum = checksumCalculator->getVersion() > 0; in glLinkProgram_enc() local
3128 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLinkProgram_enc()
3129 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLinkProgram_enc()
3141 bool useChecksum = checksumCalculator->getVersion() > 0; in glPixelStorei_enc() local
3156 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPixelStorei_enc()
3157 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPixelStorei_enc()
3169 bool useChecksum = checksumCalculator->getVersion() > 0; in glPolygonOffset_enc() local
3184 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPolygonOffset_enc()
3185 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPolygonOffset_enc()
3197 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixels_enc() local
3218 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixels_enc()
3219 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixels_enc()
3222 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glReadPixels_enc()
3223 if (useChecksum) { in glReadPixels_enc()
3243 bool useChecksum = checksumCalculator->getVersion() > 0; in glReleaseShaderCompiler_enc() local
3256 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReleaseShaderCompiler_enc()
3257 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReleaseShaderCompiler_enc()
3269 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorage_enc() local
3286 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorage_enc()
3287 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorage_enc()
3299 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleCoverage_enc() local
3314 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleCoverage_enc()
3315 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleCoverage_enc()
3327 bool useChecksum = checksumCalculator->getVersion() > 0; in glScissor_enc() local
3344 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glScissor_enc()
3345 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glScissor_enc()
3357 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFunc_enc() local
3373 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFunc_enc()
3374 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFunc_enc()
3386 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFuncSeparate_enc() local
3403 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFuncSeparate_enc()
3404 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFuncSeparate_enc()
3416 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMask_enc() local
3430 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMask_enc()
3431 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMask_enc()
3443 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMaskSeparate_enc() local
3458 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMaskSeparate_enc()
3459 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMaskSeparate_enc()
3471 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOp_enc() local
3487 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOp_enc()
3488 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOp_enc()
3500 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOpSeparate_enc() local
3517 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOpSeparate_enc()
3518 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOpSeparate_enc()
3530 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2D_enc() local
3552 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2D_enc()
3555 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage2D_enc()
3558 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage2D_enc()
3561 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage2D_enc()
3573 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterf_enc() local
3589 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterf_enc()
3590 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterf_enc()
3602 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterfv_enc() local
3620 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterfv_enc()
3621 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterfv_enc()
3633 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteri_enc() local
3649 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteri_enc()
3650 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteri_enc()
3662 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteriv_enc() local
3680 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteriv_enc()
3681 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteriv_enc()
3693 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2D_enc() local
3715 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2D_enc()
3718 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage2D_enc()
3721 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage2D_enc()
3724 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage2D_enc()
3736 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1f_enc() local
3751 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1f_enc()
3752 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1f_enc()
3764 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1fv_enc() local
3782 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1fv_enc()
3783 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1fv_enc()
3795 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1i_enc() local
3810 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1i_enc()
3811 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1i_enc()
3823 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1iv_enc() local
3841 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1iv_enc()
3842 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1iv_enc()
3854 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2f_enc() local
3870 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2f_enc()
3871 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2f_enc()
3883 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2fv_enc() local
3901 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2fv_enc()
3902 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2fv_enc()
3914 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2i_enc() local
3930 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2i_enc()
3931 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2i_enc()
3943 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2iv_enc() local
3961 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2iv_enc()
3962 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2iv_enc()
3974 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3f_enc() local
3991 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3f_enc()
3992 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3f_enc()
4004 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3fv_enc() local
4022 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3fv_enc()
4023 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3fv_enc()
4035 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3i_enc() local
4052 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3i_enc()
4053 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3i_enc()
4065 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3iv_enc() local
4083 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3iv_enc()
4084 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3iv_enc()
4096 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4f_enc() local
4114 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4f_enc()
4115 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4f_enc()
4127 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4fv_enc() local
4145 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4fv_enc()
4146 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4fv_enc()
4158 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4i_enc() local
4176 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4i_enc()
4177 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4i_enc()
4189 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4iv_enc() local
4207 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4iv_enc()
4208 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4iv_enc()
4220 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2fv_enc() local
4239 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2fv_enc()
4240 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2fv_enc()
4252 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3fv_enc() local
4271 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3fv_enc()
4272 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3fv_enc()
4284 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4fv_enc() local
4303 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4fv_enc()
4304 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4fv_enc()
4316 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgram_enc() local
4330 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgram_enc()
4331 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgram_enc()
4343 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgram_enc() local
4357 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgram_enc()
4358 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgram_enc()
4370 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1f_enc() local
4385 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1f_enc()
4386 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1f_enc()
4398 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1fv_enc() local
4415 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1fv_enc()
4416 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1fv_enc()
4428 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2f_enc() local
4444 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2f_enc()
4445 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2f_enc()
4457 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2fv_enc() local
4474 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2fv_enc()
4475 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2fv_enc()
4487 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3f_enc() local
4504 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3f_enc()
4505 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3f_enc()
4517 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3fv_enc() local
4534 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3fv_enc()
4535 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3fv_enc()
4547 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4f_enc() local
4565 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4f_enc()
4566 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4f_enc()
4578 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4fv_enc() local
4595 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4fv_enc()
4596 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4fv_enc()
4608 bool useChecksum = checksumCalculator->getVersion() > 0; in glViewport_enc() local
4625 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glViewport_enc()
4626 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glViewport_enc()
4638 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetTexture2DOES_enc() local
4653 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetTexture2DOES_enc()
4654 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetTexture2DOES_enc()
4666 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetRenderbufferStorageOES_enc() local
4681 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetRenderbufferStorageOES_enc()
4682 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetRenderbufferStorageOES_enc()
4694 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferOES_enc() local
4708 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferOES_enc()
4709 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferOES_enc()
4714 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glUnmapBufferOES_enc()
4715 if (useChecksum) { in glUnmapBufferOES_enc()
4736 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOES_enc() local
4759 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOES_enc()
4762 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage3DOES_enc()
4765 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage3DOES_enc()
4768 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3DOES_enc()
4780 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOES_enc() local
4804 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOES_enc()
4807 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage3DOES_enc()
4810 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage3DOES_enc()
4813 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3DOES_enc()
4825 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3DOES_enc() local
4847 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3DOES_enc()
4848 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3DOES_enc()
4860 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOES_enc() local
4882 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOES_enc()
4885 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3DOES_enc()
4888 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3DOES_enc()
4891 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3DOES_enc()
4903 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOES_enc() local
4927 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOES_enc()
4930 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3DOES_enc()
4933 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3DOES_enc()
4936 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3DOES_enc()
4948 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture3DOES_enc() local
4967 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture3DOES_enc()
4968 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture3DOES_enc()
4980 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArrayOES_enc() local
4994 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArrayOES_enc()
4995 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArrayOES_enc()
5007 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArraysOES_enc() local
5024 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArraysOES_enc()
5025 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArraysOES_enc()
5037 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArraysOES_enc() local
5053 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArraysOES_enc()
5054 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArraysOES_enc()
5057 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArraysOES_enc()
5058 if (useChecksum) { in glGenVertexArraysOES_enc()
5078 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArrayOES_enc() local
5092 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArrayOES_enc()
5093 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArrayOES_enc()
5098 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArrayOES_enc()
5099 if (useChecksum) { in glIsVertexArrayOES_enc()
5120 bool useChecksum = checksumCalculator->getVersion() > 0; in glDiscardFramebufferEXT_enc() local
5138 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDiscardFramebufferEXT_enc()
5139 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDiscardFramebufferEXT_enc()
5151 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerData_enc() local
5173 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerData_enc()
5174 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerData_enc()
5186 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerOffset_enc() local
5205 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerOffset_enc()
5206 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerOffset_enc()
5218 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffset_enc() local
5235 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffset_enc()
5236 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffset_enc()
5248 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsData_enc() local
5268 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsData_enc()
5269 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsData_enc()
5281 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetCompressedTextureFormats_enc() local
5297 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetCompressedTextureFormats_enc()
5298 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetCompressedTextureFormats_enc()
5301 if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); in glGetCompressedTextureFormats_enc()
5302 if (useChecksum) { in glGetCompressedTextureFormats_enc()
5322 bool useChecksum = checksumCalculator->getVersion() > 0; in glShaderString_enc() local
5340 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glShaderString_enc()
5341 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glShaderString_enc()
5353 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinishRoundTrip_enc() local
5366 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinishRoundTrip_enc()
5367 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinishRoundTrip_enc()
5372 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glFinishRoundTrip_enc()
5373 if (useChecksum) { in glFinishRoundTrip_enc()
5394 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArrays_enc() local
5410 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArrays_enc()
5411 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArrays_enc()
5414 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArrays_enc()
5415 if (useChecksum) { in glGenVertexArrays_enc()
5435 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArray_enc() local
5449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArray_enc()
5450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArray_enc()
5462 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArrays_enc() local
5479 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArrays_enc()
5480 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArrays_enc()
5492 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArray_enc() local
5506 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArray_enc()
5507 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArray_enc()
5512 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArray_enc()
5513 if (useChecksum) { in glIsVertexArray_enc()
5534 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeAEMU_enc() local
5553 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeAEMU_enc()
5554 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeAEMU_enc()
5558 if (useChecksum) checksumCalculator->addBuffer(mapped, __size_mapped); in glMapBufferRangeAEMU_enc()
5560 if (useChecksum) { in glMapBufferRangeAEMU_enc()
5580 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAEMU_enc() local
5602 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAEMU_enc()
5603 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferAEMU_enc()
5606 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferAEMU_enc()
5607 if (useChecksum) { in glUnmapBufferAEMU_enc()
5627 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU_enc() local
5647 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeAEMU_enc()
5648 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeAEMU_enc()
5660 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixelsOffsetAEMU_enc() local
5680 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixelsOffsetAEMU_enc()
5681 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixelsOffsetAEMU_enc()
5693 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2DOffsetAEMU_enc() local
5714 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2DOffsetAEMU_enc()
5715 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage2DOffsetAEMU_enc()
5727 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5749 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2DOffsetAEMU_enc()
5750 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage2DOffsetAEMU_enc()
5762 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2DOffsetAEMU_enc() local
5784 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2DOffsetAEMU_enc()
5785 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage2DOffsetAEMU_enc()
5797 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2DOffsetAEMU_enc() local
5819 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2DOffsetAEMU_enc()
5820 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage2DOffsetAEMU_enc()
5832 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferRange_enc() local
5850 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferRange_enc()
5851 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferRange_enc()
5863 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferBase_enc() local
5879 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferBase_enc()
5880 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferBase_enc()
5892 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyBufferSubData_enc() local
5910 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyBufferSubData_enc()
5911 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyBufferSubData_enc()
5924 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferiv_enc() local
5942 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferiv_enc()
5943 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferiv_enc()
5955 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferuiv_enc() local
5973 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferuiv_enc()
5974 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferuiv_enc()
5986 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfv_enc() local
6004 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfv_enc()
6005 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfv_enc()
6017 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfi_enc() local
6034 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfi_enc()
6035 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfi_enc()
6047 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformBlockBinding_enc() local
6063 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformBlockBinding_enc()
6064 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformBlockBinding_enc()
6076 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformBlockIndex_enc() local
6093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformBlockIndex_enc()
6094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformBlockIndex_enc()
6099 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformBlockIndex_enc()
6100 if (useChecksum) { in glGetUniformBlockIndex_enc()
6121 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformIndicesAEMU_enc() local
6142 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformIndicesAEMU_enc()
6143 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformIndicesAEMU_enc()
6146 if (useChecksum) checksumCalculator->addBuffer(uniformIndices, __size_uniformIndices); in glGetUniformIndicesAEMU_enc()
6147 if (useChecksum) { in glGetUniformIndicesAEMU_enc()
6167 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockiv_enc() local
6185 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockiv_enc()
6186 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockiv_enc()
6189 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformBlockiv_enc()
6190 if (useChecksum) { in glGetActiveUniformBlockiv_enc()
6210 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockName_enc() local
6230 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockName_enc()
6231 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockName_enc()
6235 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniformBlockName_enc()
6239 if (useChecksum) checksumCalculator->addBuffer(uniformBlockName, __size_uniformBlockName); in glGetActiveUniformBlockName_enc()
6241 if (useChecksum) { in glGetActiveUniformBlockName_enc()
6261 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1ui_enc() local
6276 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1ui_enc()
6277 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1ui_enc()
6289 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2ui_enc() local
6305 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2ui_enc()
6306 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2ui_enc()
6318 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3ui_enc() local
6335 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3ui_enc()
6336 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3ui_enc()
6348 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4ui_enc() local
6366 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4ui_enc()
6367 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4ui_enc()
6379 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1uiv_enc() local
6397 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1uiv_enc()
6398 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1uiv_enc()
6410 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2uiv_enc() local
6428 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2uiv_enc()
6429 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2uiv_enc()
6441 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3uiv_enc() local
6459 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3uiv_enc()
6460 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3uiv_enc()
6472 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4uiv_enc() local
6490 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4uiv_enc()
6491 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4uiv_enc()
6503 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x3fv_enc() local
6522 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x3fv_enc()
6523 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x3fv_enc()
6535 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x2fv_enc() local
6554 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x2fv_enc()
6555 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x2fv_enc()
6567 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x4fv_enc() local
6586 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x4fv_enc()
6587 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x4fv_enc()
6599 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x2fv_enc() local
6618 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x2fv_enc()
6619 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x2fv_enc()
6631 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x4fv_enc() local
6650 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x4fv_enc()
6651 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x4fv_enc()
6663 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x3fv_enc() local
6682 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x3fv_enc()
6683 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x3fv_enc()
6695 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformuiv_enc() local
6712 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformuiv_enc()
6713 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformuiv_enc()
6716 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformuiv_enc()
6717 if (useChecksum) { in glGetUniformuiv_enc()
6737 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformsiv_enc() local
6758 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformsiv_enc()
6759 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformsiv_enc()
6762 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformsiv_enc()
6763 if (useChecksum) { in glGetActiveUniformsiv_enc()
6783 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4i_enc() local
6801 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4i_enc()
6802 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4i_enc()
6814 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4ui_enc() local
6832 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4ui_enc()
6833 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4ui_enc()
6845 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4iv_enc() local
6862 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4iv_enc()
6863 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4iv_enc()
6875 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4uiv_enc() local
6892 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4uiv_enc()
6893 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4uiv_enc()
6905 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerOffsetAEMU_enc() local
6923 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerOffsetAEMU_enc()
6924 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerOffsetAEMU_enc()
6936 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerDataAEMU_enc() local
6957 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerDataAEMU_enc()
6958 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerDataAEMU_enc()
6970 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIiv_enc() local
6987 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIiv_enc()
6988 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIiv_enc()
6991 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIiv_enc()
6992 if (useChecksum) { in glGetVertexAttribIiv_enc()
7012 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIuiv_enc() local
7029 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIuiv_enc()
7030 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIuiv_enc()
7033 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIuiv_enc()
7034 if (useChecksum) { in glGetVertexAttribIuiv_enc()
7054 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribDivisor_enc() local
7069 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribDivisor_enc()
7070 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribDivisor_enc()
7082 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysInstanced_enc() local
7099 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysInstanced_enc()
7100 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysInstanced_enc()
7112 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedDataAEMU_enc() local
7133 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedDataAEMU_enc()
7134 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedDataAEMU_enc()
7146 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedOffsetAEMU_enc() local
7164 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedOffsetAEMU_enc()
7165 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedOffsetAEMU_enc()
7177 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsDataAEMU_enc() local
7199 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsDataAEMU_enc()
7200 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsDataAEMU_enc()
7212 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsOffsetAEMU_enc() local
7231 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsOffsetAEMU_enc()
7232 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsOffsetAEMU_enc()
7244 bool useChecksum = checksumCalculator->getVersion() > 0; in glFenceSyncAEMU_enc() local
7259 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFenceSyncAEMU_enc()
7260 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFenceSyncAEMU_enc()
7265 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glFenceSyncAEMU_enc()
7266 if (useChecksum) { in glFenceSyncAEMU_enc()
7287 bool useChecksum = checksumCalculator->getVersion() > 0; in glClientWaitSyncAEMU_enc() local
7303 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClientWaitSyncAEMU_enc()
7304 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClientWaitSyncAEMU_enc()
7309 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glClientWaitSyncAEMU_enc()
7310 if (useChecksum) { in glClientWaitSyncAEMU_enc()
7331 bool useChecksum = checksumCalculator->getVersion() > 0; in glWaitSyncAEMU_enc() local
7347 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glWaitSyncAEMU_enc()
7348 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glWaitSyncAEMU_enc()
7360 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSyncAEMU_enc() local
7374 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSyncAEMU_enc()
7375 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSyncAEMU_enc()
7387 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSyncAEMU_enc() local
7401 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSyncAEMU_enc()
7402 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSyncAEMU_enc()
7407 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSyncAEMU_enc()
7408 if (useChecksum) { in glIsSyncAEMU_enc()
7429 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSyncivAEMU_enc() local
7449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSyncivAEMU_enc()
7450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSyncivAEMU_enc()
7454 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetSyncivAEMU_enc()
7457 if (useChecksum) checksumCalculator->addBuffer(values, __size_values); in glGetSyncivAEMU_enc()
7458 if (useChecksum) { in glGetSyncivAEMU_enc()
7478 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawBuffers_enc() local
7495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawBuffers_enc()
7496 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawBuffers_enc()
7508 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadBuffer_enc() local
7522 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadBuffer_enc()
7523 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadBuffer_enc()
7535 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlitFramebuffer_enc() local
7558 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlitFramebuffer_enc()
7559 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlitFramebuffer_enc()
7571 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateFramebuffer_enc() local
7589 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateFramebuffer_enc()
7590 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateFramebuffer_enc()
7602 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateSubFramebuffer_enc() local
7624 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateSubFramebuffer_enc()
7625 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateSubFramebuffer_enc()
7637 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTextureLayer_enc() local
7655 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTextureLayer_enc()
7656 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTextureLayer_enc()
7668 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorageMultisample_enc() local
7686 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorageMultisample_enc()
7687 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorageMultisample_enc()
7699 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2D_enc() local
7717 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2D_enc()
7718 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2D_enc()
7730 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInternalformativ_enc() local
7749 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInternalformativ_enc()
7750 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInternalformativ_enc()
7753 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetInternalformativ_enc()
7754 if (useChecksum) { in glGetInternalformativ_enc()
7774 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginTransformFeedback_enc() local
7788 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginTransformFeedback_enc()
7789 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginTransformFeedback_enc()
7801 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndTransformFeedback_enc() local
7814 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndTransformFeedback_enc()
7815 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndTransformFeedback_enc()
7827 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTransformFeedbacks_enc() local
7843 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTransformFeedbacks_enc()
7844 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTransformFeedbacks_enc()
7847 if (useChecksum) checksumCalculator->addBuffer(ids, __size_ids); in glGenTransformFeedbacks_enc()
7848 if (useChecksum) { in glGenTransformFeedbacks_enc()
7868 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTransformFeedbacks_enc() local
7885 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTransformFeedbacks_enc()
7886 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTransformFeedbacks_enc()
7898 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTransformFeedback_enc() local
7913 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTransformFeedback_enc()
7914 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTransformFeedback_enc()
7926 bool useChecksum = checksumCalculator->getVersion() > 0; in glPauseTransformFeedback_enc() local
7939 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPauseTransformFeedback_enc()
7940 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPauseTransformFeedback_enc()
7952 bool useChecksum = checksumCalculator->getVersion() > 0; in glResumeTransformFeedback_enc() local
7965 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glResumeTransformFeedback_enc()
7966 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glResumeTransformFeedback_enc()
7978 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTransformFeedback_enc() local
7992 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTransformFeedback_enc()
7993 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTransformFeedback_enc()
7998 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTransformFeedback_enc()
7999 if (useChecksum) { in glIsTransformFeedback_enc()
8020 bool useChecksum = checksumCalculator->getVersion() > 0; in glTransformFeedbackVaryingsAEMU_enc() local
8040 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTransformFeedbackVaryingsAEMU_enc()
8041 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTransformFeedbackVaryingsAEMU_enc()
8053 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTransformFeedbackVarying_enc() local
8077 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTransformFeedbackVarying_enc()
8078 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTransformFeedbackVarying_enc()
8082 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetTransformFeedbackVarying_enc()
8085 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetTransformFeedbackVarying_enc()
8088 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetTransformFeedbackVarying_enc()
8092 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetTransformFeedbackVarying_enc()
8094 if (useChecksum) { in glGetTransformFeedbackVarying_enc()
8114 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenSamplers_enc() local
8130 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenSamplers_enc()
8131 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenSamplers_enc()
8134 if (useChecksum) checksumCalculator->addBuffer(samplers, __size_samplers); in glGenSamplers_enc()
8135 if (useChecksum) { in glGenSamplers_enc()
8155 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSamplers_enc() local
8172 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSamplers_enc()
8173 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSamplers_enc()
8185 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindSampler_enc() local
8200 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindSampler_enc()
8201 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindSampler_enc()
8213 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterf_enc() local
8229 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterf_enc()
8230 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterf_enc()
8242 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteri_enc() local
8258 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteri_enc()
8259 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteri_enc()
8271 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterfv_enc() local
8289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterfv_enc()
8290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterfv_enc()
8302 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteriv_enc() local
8320 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteriv_enc()
8321 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteriv_enc()
8333 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameterfv_enc() local
8350 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameterfv_enc()
8351 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameterfv_enc()
8354 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameterfv_enc()
8355 if (useChecksum) { in glGetSamplerParameterfv_enc()
8375 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameteriv_enc() local
8392 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameteriv_enc()
8393 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameteriv_enc()
8396 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameteriv_enc()
8397 if (useChecksum) { in glGetSamplerParameteriv_enc()
8417 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSampler_enc() local
8431 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSampler_enc()
8432 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSampler_enc()
8437 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSampler_enc()
8438 if (useChecksum) { in glIsSampler_enc()
8459 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenQueries_enc() local
8475 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenQueries_enc()
8476 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenQueries_enc()
8479 if (useChecksum) checksumCalculator->addBuffer(queries, __size_queries); in glGenQueries_enc()
8480 if (useChecksum) { in glGenQueries_enc()
8500 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteQueries_enc() local
8517 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteQueries_enc()
8518 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteQueries_enc()
8530 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginQuery_enc() local
8545 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginQuery_enc()
8546 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginQuery_enc()
8558 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndQuery_enc() local
8572 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndQuery_enc()
8573 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndQuery_enc()
8585 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryiv_enc() local
8602 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryiv_enc()
8603 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryiv_enc()
8606 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryiv_enc()
8607 if (useChecksum) { in glGetQueryiv_enc()
8627 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryObjectuiv_enc() local
8644 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryObjectuiv_enc()
8645 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryObjectuiv_enc()
8648 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryObjectuiv_enc()
8649 if (useChecksum) { in glGetQueryObjectuiv_enc()
8669 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsQuery_enc() local
8683 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsQuery_enc()
8684 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsQuery_enc()
8689 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsQuery_enc()
8690 if (useChecksum) { in glIsQuery_enc()
8711 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramParameteri_enc() local
8727 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramParameteri_enc()
8728 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramParameteri_enc()
8740 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramBinary_enc() local
8759 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramBinary_enc()
8760 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramBinary_enc()
8772 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramBinary_enc() local
8793 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramBinary_enc()
8794 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramBinary_enc()
8798 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramBinary_enc()
8801 if (useChecksum) checksumCalculator->addBuffer(binaryFormat, __size_binaryFormat); in glGetProgramBinary_enc()
8803 if (useChecksum) checksumCalculator->addBuffer(binary, __size_binary); in glGetProgramBinary_enc()
8804 if (useChecksum) { in glGetProgramBinary_enc()
8824 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFragDataLocation_enc() local
8841 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFragDataLocation_enc()
8842 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFragDataLocation_enc()
8847 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetFragDataLocation_enc()
8848 if (useChecksum) { in glGetFragDataLocation_enc()
8869 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64v_enc() local
8885 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64v_enc()
8886 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64v_enc()
8889 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64v_enc()
8890 if (useChecksum) { in glGetInteger64v_enc()
8910 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegeri_v_enc() local
8927 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegeri_v_enc()
8928 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegeri_v_enc()
8931 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetIntegeri_v_enc()
8932 if (useChecksum) { in glGetIntegeri_v_enc()
8952 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64i_v_enc() local
8969 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64i_v_enc()
8970 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64i_v_enc()
8973 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64i_v_enc()
8974 if (useChecksum) { in glGetInteger64i_v_enc()
8994 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3D_enc() local
9017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3D_enc()
9020 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexImage3D_enc()
9023 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexImage3D_enc()
9026 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3D_enc()
9038 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOffsetAEMU_enc() local
9061 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOffsetAEMU_enc()
9062 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage3DOffsetAEMU_enc()
9074 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage3D_enc() local
9093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage3D_enc()
9094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage3D_enc()
9106 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3D_enc() local
9130 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3D_enc()
9133 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexSubImage3D_enc()
9136 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexSubImage3D_enc()
9139 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3D_enc()
9151 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOffsetAEMU_enc() local
9175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOffsetAEMU_enc()
9176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage3DOffsetAEMU_enc()
9188 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3D_enc() local
9210 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3D_enc()
9213 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3D_enc()
9216 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3D_enc()
9219 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3D_enc()
9231 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOffsetAEMU_enc() local
9253 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOffsetAEMU_enc()
9254 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage3DOffsetAEMU_enc()
9266 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3D_enc() local
9290 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3D_enc()
9293 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3D_enc()
9296 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3D_enc()
9299 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3D_enc()
9311 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOffsetAEMU_enc() local
9335 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOffsetAEMU_enc()
9336 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage3DOffsetAEMU_enc()
9348 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3D_enc() local
9370 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3D_enc()
9371 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3D_enc()
9383 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleani_v_enc() local
9400 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleani_v_enc()
9401 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleani_v_enc()
9404 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetBooleani_v_enc()
9405 if (useChecksum) { in glGetBooleani_v_enc()
9425 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrier_enc() local
9439 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrier_enc()
9440 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrier_enc()
9452 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrierByRegion_enc() local
9466 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrierByRegion_enc()
9467 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrierByRegion_enc()
9479 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenProgramPipelines_enc() local
9495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenProgramPipelines_enc()
9496 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenProgramPipelines_enc()
9499 if (useChecksum) checksumCalculator->addBuffer(pipelines, __size_pipelines); in glGenProgramPipelines_enc()
9500 if (useChecksum) { in glGenProgramPipelines_enc()
9520 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgramPipelines_enc() local
9537 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgramPipelines_enc()
9538 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgramPipelines_enc()
9550 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindProgramPipeline_enc() local
9564 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindProgramPipeline_enc()
9565 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindProgramPipeline_enc()
9577 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineiv_enc() local
9594 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineiv_enc()
9595 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineiv_enc()
9598 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramPipelineiv_enc()
9599 if (useChecksum) { in glGetProgramPipelineiv_enc()
9619 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineInfoLog_enc() local
9638 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineInfoLog_enc()
9639 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineInfoLog_enc()
9643 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramPipelineInfoLog_enc()
9646 if (useChecksum) checksumCalculator->addBuffer(infoLog, __size_infoLog); in glGetProgramPipelineInfoLog_enc()
9647 if (useChecksum) { in glGetProgramPipelineInfoLog_enc()
9667 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgramPipeline_enc() local
9681 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgramPipeline_enc()
9682 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgramPipeline_enc()
9694 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgramPipeline_enc() local
9708 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgramPipeline_enc()
9709 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgramPipeline_enc()
9714 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgramPipeline_enc()
9715 if (useChecksum) { in glIsProgramPipeline_enc()
9736 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgramStages_enc() local
9752 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgramStages_enc()
9753 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgramStages_enc()
9765 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveShaderProgram_enc() local
9780 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveShaderProgram_enc()
9781 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveShaderProgram_enc()
9793 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShaderProgramvAEMU_enc() local
9812 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShaderProgramvAEMU_enc()
9813 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShaderProgramvAEMU_enc()
9818 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShaderProgramvAEMU_enc()
9819 if (useChecksum) { in glCreateShaderProgramvAEMU_enc()
9840 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1f_enc() local
9856 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1f_enc()
9857 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1f_enc()
9869 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2f_enc() local
9886 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2f_enc()
9887 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2f_enc()
9899 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3f_enc() local
9917 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3f_enc()
9918 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3f_enc()
9930 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4f_enc() local
9949 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4f_enc()
9950 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4f_enc()
9962 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1i_enc() local
9978 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1i_enc()
9979 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1i_enc()
9991 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2i_enc() local
10008 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2i_enc()
10009 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2i_enc()
10021 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3i_enc() local
10039 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3i_enc()
10040 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3i_enc()
10052 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4i_enc() local
10071 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4i_enc()
10072 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4i_enc()
10084 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1ui_enc() local
10100 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1ui_enc()
10101 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1ui_enc()
10113 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2ui_enc() local
10130 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2ui_enc()
10131 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2ui_enc()
10143 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3ui_enc() local
10161 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3ui_enc()
10162 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3ui_enc()
10174 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4ui_enc() local
10193 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4ui_enc()
10194 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4ui_enc()
10206 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1fv_enc() local
10225 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1fv_enc()
10226 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1fv_enc()
10238 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2fv_enc() local
10257 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2fv_enc()
10258 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2fv_enc()
10270 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3fv_enc() local
10289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3fv_enc()
10290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3fv_enc()
10302 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4fv_enc() local
10321 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4fv_enc()
10322 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4fv_enc()
10334 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1iv_enc() local
10353 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1iv_enc()
10354 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1iv_enc()
10366 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2iv_enc() local
10385 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2iv_enc()
10386 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2iv_enc()
10398 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3iv_enc() local
10417 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3iv_enc()
10418 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3iv_enc()
10430 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4iv_enc() local
10449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4iv_enc()
10450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4iv_enc()
10462 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1uiv_enc() local
10481 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1uiv_enc()
10482 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1uiv_enc()
10494 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2uiv_enc() local
10513 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2uiv_enc()
10514 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2uiv_enc()
10526 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3uiv_enc() local
10545 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3uiv_enc()
10546 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3uiv_enc()
10558 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4uiv_enc() local
10577 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4uiv_enc()
10578 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4uiv_enc()
10590 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2fv_enc() local
10610 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2fv_enc()
10611 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2fv_enc()
10623 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3fv_enc() local
10643 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3fv_enc()
10644 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3fv_enc()
10656 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4fv_enc() local
10676 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4fv_enc()
10677 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4fv_enc()
10689 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x3fv_enc() local
10709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x3fv_enc()
10710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x3fv_enc()
10722 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x2fv_enc() local
10742 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x2fv_enc()
10743 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x2fv_enc()
10755 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x4fv_enc() local
10775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x4fv_enc()
10776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x4fv_enc()
10788 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x2fv_enc() local
10808 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x2fv_enc()
10809 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x2fv_enc()
10821 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x4fv_enc() local
10841 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x4fv_enc()
10842 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x4fv_enc()
10854 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x3fv_enc() local
10874 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x3fv_enc()
10875 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x3fv_enc()
10887 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInterfaceiv_enc() local
10905 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInterfaceiv_enc()
10906 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInterfaceiv_enc()
10909 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramInterfaceiv_enc()
10910 if (useChecksum) { in glGetProgramInterfaceiv_enc()
10930 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceiv_enc() local
10955 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceiv_enc()
10956 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceiv_enc()
10960 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceiv_enc()
10963 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramResourceiv_enc()
10964 if (useChecksum) { in glGetProgramResourceiv_enc()
10984 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceIndex_enc() local
11002 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceIndex_enc()
11003 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceIndex_enc()
11008 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceIndex_enc()
11009 if (useChecksum) { in glGetProgramResourceIndex_enc()
11030 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceLocation_enc() local
11048 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceLocation_enc()
11049 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceLocation_enc()
11054 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceLocation_enc()
11055 if (useChecksum) { in glGetProgramResourceLocation_enc()
11076 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceName_enc() local
11097 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceName_enc()
11098 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceName_enc()
11102 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceName_enc()
11105 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetProgramResourceName_enc()
11106 if (useChecksum) { in glGetProgramResourceName_enc()
11126 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindImageTexture_enc() local
11146 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindImageTexture_enc()
11147 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindImageTexture_enc()
11159 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchCompute_enc() local
11175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchCompute_enc()
11176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchCompute_enc()
11188 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchComputeIndirect_enc() local
11202 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchComputeIndirect_enc()
11203 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchComputeIndirect_enc()
11215 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexBuffer_enc() local
11232 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexBuffer_enc()
11233 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexBuffer_enc()
11245 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribBinding_enc() local
11260 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribBinding_enc()
11261 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribBinding_enc()
11273 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribFormat_enc() local
11291 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribFormat_enc()
11292 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribFormat_enc()
11304 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIFormat_enc() local
11321 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIFormat_enc()
11322 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIFormat_enc()
11334 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexBindingDivisor_enc() local
11349 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexBindingDivisor_enc()
11350 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexBindingDivisor_enc()
11362 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectDataAEMU_enc() local
11380 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectDataAEMU_enc()
11381 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectDataAEMU_enc()
11393 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectOffsetAEMU_enc() local
11408 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectOffsetAEMU_enc()
11409 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectOffsetAEMU_enc()
11421 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectDataAEMU_enc() local
11440 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectDataAEMU_enc()
11441 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectDataAEMU_enc()
11453 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectOffsetAEMU_enc() local
11469 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectOffsetAEMU_enc()
11470 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectOffsetAEMU_enc()
11482 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2DMultisample_enc() local
11501 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2DMultisample_enc()
11502 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2DMultisample_enc()
11514 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleMaski_enc() local
11529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleMaski_enc()
11530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleMaski_enc()
11542 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetMultisamplefv_enc() local
11559 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetMultisamplefv_enc()
11560 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetMultisamplefv_enc()
11563 if (useChecksum) checksumCalculator->addBuffer(val, __size_val); in glGetMultisamplefv_enc()
11564 if (useChecksum) { in glGetMultisamplefv_enc()
11584 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferParameteri_enc() local
11600 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferParameteri_enc()
11601 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferParameteri_enc()
11613 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferParameteriv_enc() local
11630 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferParameteriv_enc()
11631 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferParameteriv_enc()
11634 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferParameteriv_enc()
11635 if (useChecksum) { in glGetFramebufferParameteriv_enc()
11655 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameterfv_enc() local
11673 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameterfv_enc()
11674 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameterfv_enc()
11677 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameterfv_enc()
11678 if (useChecksum) { in glGetTexLevelParameterfv_enc()
11698 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameteriv_enc() local
11716 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameteriv_enc()
11717 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameteriv_enc()
11720 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameteriv_enc()
11721 if (useChecksum) { in glGetTexLevelParameteriv_enc()
11741 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDMA_enc() local
11759 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDMA_enc()
11760 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDMA_enc()
11772 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDMA_enc() local
11792 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDMA_enc()
11793 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDMA_enc()
11796 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDMA_enc()
11797 if (useChecksum) { in glUnmapBufferDMA_enc()
11817 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDirect_enc() local
11835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDirect_enc()
11836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDirect_enc()
11841 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glMapBufferRangeDirect_enc()
11842 if (useChecksum) { in glMapBufferRangeDirect_enc()
11863 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDirect_enc() local
11884 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDirect_enc()
11885 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDirect_enc()
11888 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDirect_enc()
11889 if (useChecksum) { in glUnmapBufferDirect_enc()
11909 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeDirect_enc() local
11926 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeDirect_enc()
11927 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeDirect_enc()
11939 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetGraphicsResetStatusEXT_enc() local
11952 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetGraphicsResetStatusEXT_enc()
11953 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetGraphicsResetStatusEXT_enc()
11958 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetGraphicsResetStatusEXT_enc()
11959 if (useChecksum) { in glGetGraphicsResetStatusEXT_enc()
11980 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadnPixelsEXT_enc() local
12002 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadnPixelsEXT_enc()
12003 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadnPixelsEXT_enc()
12006 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glReadnPixelsEXT_enc()
12007 if (useChecksum) { in glReadnPixelsEXT_enc()
12027 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformfvEXT_enc() local
12045 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformfvEXT_enc()
12046 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformfvEXT_enc()
12049 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformfvEXT_enc()
12050 if (useChecksum) { in glGetnUniformfvEXT_enc()
12070 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformivEXT_enc() local
12088 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformivEXT_enc()
12089 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformivEXT_enc()
12092 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformivEXT_enc()
12093 if (useChecksum) { in glGetnUniformivEXT_enc()
12113 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysNullAEMU_enc() local
12129 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysNullAEMU_enc()
12130 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysNullAEMU_enc()
12142 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffsetNullAEMU_enc() local
12159 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffsetNullAEMU_enc()
12160 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffsetNullAEMU_enc()
12172 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsDataNullAEMU_enc() local
12192 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsDataNullAEMU_enc()
12193 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsDataNullAEMU_enc()
12205 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAsyncAEMU_enc() local
12224 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAsyncAEMU_enc()
12227 if (useChecksum) checksumCalculator->addBuffer(&__size_guest_buffer,4); in glUnmapBufferAsyncAEMU_enc()
12230 if (useChecksum) checksumCalculator->addBuffer(guest_buffer, __size_guest_buffer); in glUnmapBufferAsyncAEMU_enc()
12237 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAsyncAEMU_enc()
12239 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glUnmapBufferAsyncAEMU_enc()
12251 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU2_enc() local
12269 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeAEMU2_enc()
12272 if (useChecksum) checksumCalculator->addBuffer(&__size_guest_buffer,4); in glFlushMappedBufferRangeAEMU2_enc()
12275 if (useChecksum) checksumCalculator->addBuffer(guest_buffer, __size_guest_buffer); in glFlushMappedBufferRangeAEMU2_enc()
12278 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glFlushMappedBufferRangeAEMU2_enc()
12290 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferDataSyncAEMU_enc() local
12309 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferDataSyncAEMU_enc()
12310 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBufferDataSyncAEMU_enc()
12315 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glBufferDataSyncAEMU_enc()
12316 if (useChecksum) { in glBufferDataSyncAEMU_enc()
12337 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferOES_enc() local
12353 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexBufferOES_enc()
12354 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexBufferOES_enc()
12366 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeOES_enc() local
12384 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexBufferRangeOES_enc()
12385 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexBufferRangeOES_enc()
12397 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferEXT_enc() local
12413 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexBufferEXT_enc()
12414 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexBufferEXT_enc()
12426 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeEXT_enc() local
12444 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexBufferRangeEXT_enc()
12445 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexBufferRangeEXT_enc()
12457 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableiEXT_enc() local
12472 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnableiEXT_enc()
12473 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnableiEXT_enc()
12485 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableiEXT_enc() local
12500 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisableiEXT_enc()
12501 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisableiEXT_enc()
12513 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationiEXT_enc() local
12528 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquationiEXT_enc()
12529 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquationiEXT_enc()
12541 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparateiEXT_enc() local
12557 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquationSeparateiEXT_enc()
12558 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquationSeparateiEXT_enc()
12570 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunciEXT_enc() local
12586 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFunciEXT_enc()
12587 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFunciEXT_enc()
12599 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparateiEXT_enc() local
12617 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFuncSeparateiEXT_enc()
12618 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFuncSeparateiEXT_enc()
12630 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMaskiEXT_enc() local
12648 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glColorMaskiEXT_enc()
12649 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glColorMaskiEXT_enc()
12661 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnablediEXT_enc() local
12676 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsEnablediEXT_enc()
12677 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsEnablediEXT_enc()
12682 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsEnablediEXT_enc()
12683 if (useChecksum) { in glIsEnablediEXT_enc()