Lines Matching refs:GLSharedGroup
271 GLSharedGroup::GLSharedGroup() { } in GLSharedGroup() function in gfxstream::guest::GLSharedGroup
273 GLSharedGroup::~GLSharedGroup() { in ~GLSharedGroup()
282 bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) { in isShaderOrProgramObject()
291 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()
298 SharedTextureDataMap* GLSharedGroup::getTextureData() { in getTextureData()
302 RenderbufferInfo* GLSharedGroup::getRenderbufferInfo() { in getRenderbufferInfo()
306 SamplerInfo* GLSharedGroup::getSamplerInfo() { in getSamplerInfo()
310 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()
317 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()
328 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()
337 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()
345 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()
353 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()
361 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()
377 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
388 void GLSharedGroup::addProgramData(GLuint program) { in addProgramData()
400 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes) { in initProgramData()
410 void GLSharedGroup::refProgramData(GLuint program) { in refProgramData()
417 void GLSharedGroup::onUseProgram(GLuint previous, GLuint next) { in onUseProgram()
431 bool GLSharedGroup::isProgramInitialized(GLuint program) { in isProgramInitialized()
455 void GLSharedGroup::deleteProgramData(GLuint program) { in deleteProgramData()
460 void GLSharedGroup::deleteProgramDataLocked(GLuint program) { in deleteProgramDataLocked()
488 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
506 bool GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
511 bool GLSharedGroup::detachShaderLocked(GLuint program, GLuint shader) { in detachShaderLocked()
528 void GLSharedGroup::setProgramIndexInfo( in setProgramIndexInfo()
562 void GLSharedGroup::setProgramAttribInfo( in setProgramAttribInfo()
575 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) { in getProgramUniformType()
600 bool GLSharedGroup::isProgram(GLuint program) { in isProgram()
619 GLint GLSharedGroup::getNextSamplerUniform( in getNextSamplerUniform()
641 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform()
662 bool GLSharedGroup::isProgramUniformLocationValid(GLuint program, GLint location) { in isProgramUniformLocationValid()
675 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
684 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData()
699 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
706 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
713 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked()
718 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked()
729 ProgramData* GLSharedGroup::getProgramDataLocked(GLuint program) { in getProgramDataLocked()
744 uint32_t GLSharedGroup::addNewShaderProgramData() { in addNewShaderProgramData()
756 void GLSharedGroup::associateGLShaderProgram( in associateGLShaderProgram()
764 ShaderProgramData* GLSharedGroup::getShaderProgramDataById(uint32_t id) { in getShaderProgramDataById()
773 ShaderProgramData* GLSharedGroup::getShaderProgramData( in getShaderProgramData()
782 void GLSharedGroup::deleteShaderProgramDataById(uint32_t id) { in deleteShaderProgramDataById()
795 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData()
808 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttrib… in initShaderProgramData()
813 void GLSharedGroup::setShaderProgramIndexInfo( in setShaderProgramIndexInfo()
841 UniformValidationInfo GLSharedGroup::getUniformValidationInfo(GLuint program) { in getUniformValidationInfo()
855 AttribValidationInfo GLSharedGroup::getAttribValidationInfo(GLuint program) { in getAttribValidationInfo()
869 void GLSharedGroup::setProgramLinkStatus(GLuint program, GLint linkStatus) { in setProgramLinkStatus()
877 GLint GLSharedGroup::getProgramLinkStatus(GLuint program) { in getProgramLinkStatus()
884 void GLSharedGroup::setActiveUniformBlockCountForProgram(GLuint program, GLint count) { in setActiveUniformBlockCountForProgram()
894 GLint GLSharedGroup::getActiveUniformBlockCount(GLuint program) { in getActiveUniformBlockCount()
904 void GLSharedGroup::setTransformFeedbackVaryingsCountForProgram(GLuint program, GLint count) { in setTransformFeedbackVaryingsCountForProgram()
911 GLint GLSharedGroup::getTransformFeedbackVaryingsCountForProgram(GLuint program) { in getTransformFeedbackVaryingsCountForProgram()
918 int GLSharedGroup::getActiveUniformsCountForProgram(GLuint program) { in getActiveUniformsCountForProgram()
928 int GLSharedGroup::getActiveAttributesCountForProgram(GLuint program) { in getActiveAttributesCountForProgram()