Lines Matching refs:RenderThread
59 struct RenderThread::SnapshotObjects {
82 RenderThread::RenderThread(RenderChannelImpl* channel, in RenderThread() function in gfxstream::RenderThread
102 RenderThread::RenderThread( in RenderThread() function in gfxstream::RenderThread
128 RenderThread::~RenderThread() = default;
130 void RenderThread::pausePreSnapshot() { in pausePreSnapshot()
145 void RenderThread::resume(bool waitForSave) { in resume()
164 void RenderThread::save(android::base::Stream* stream) { in save()
184 void RenderThread::waitForSnapshotCompletion(AutoLock* lock) { in waitForSnapshotCompletion()
192 void RenderThread::snapshotOperation(AutoLock* lock, OpImpl&& implFunc) { in snapshotOperation()
210 void RenderThread::loadImpl(AutoLock* lock, const SnapshotObjects& objects) { in loadImpl()
220 void RenderThread::saveImpl(AutoLock* lock, const SnapshotObjects& objects) { in saveImpl()
230 bool RenderThread::isPausedForSnapshotLocked() const { in isPausedForSnapshotLocked()
234 bool RenderThread::doSnapshotOperation(const SnapshotObjects& objects, in doSnapshotOperation()
252 void RenderThread::setFinished() { in setFinished()
262 intptr_t RenderThread::main() { in main()