Lines Matching refs:YUV_DEBUG_LOG
38 #define YUV_DEBUG_LOG(fmt, ...) \ macro
42 #define YUV_DEBUG_LOG(fmt, ...)
452 YUV_DEBUG_LOG("w:%d h:%d format:%d plane:%d", width, height, format, plane); in createYUVGLTex()
472 YUV_DEBUG_LOG("format%d plane:%d pixels:%p", format, plane, pixels); in readYUVTex()
489 YUV_DEBUG_LOG("empty glGetTexImage"); in readYUVTex()
511 YUV_DEBUG_LOG("x:%d y:%d w:%d h:%d format:%d plane:%d", x, y, width, height, format, plane); in subUpdateYUVGLTex()
549 YUV_DEBUG_LOG("format:%d", mFormat); in createYUVGLShader()
745 …YUV_DEBUG_LOG("format:%d vert-source:%s frag-source:%s", mFormat, vertShaderSource.c_str(), fragSh… in createYUVGLShader()
871 YUV_DEBUG_LOG("w:%d h:%d format:%d", width, height, format); in init()
903 …YUV_DEBUG_LOG("YUVConverter has GLSL ES 3 support:%s (major:%d minor:%d", (mHasGlsl3Support ? "yes… in init()
933 YUV_DEBUG_LOG("w:%d h:%d format:%d has data size:%d", mWidth, mHeight, mFormat, dataSize); in getDataSize()
938 …YUV_DEBUG_LOG("w:%d h:%d format:%d pixels:%p pixels-size:%d", mWidth, mHeight, mFormat, pixels, pi… in readPixels()
1031 YUV_DEBUG_LOG("Updating YUV textures for drawConvert() " in drawConvertFromFormat()