Lines Matching refs:yStridePixels
316 uint32_t* yStridePixels, in getYUVOffsets() argument
335 *yStridePixels = alignToPower2(width, emugl::getGrallocImplementation() == MINIGBM in getYUVOffsets()
337 *yStrideBytes = *yStridePixels; in getYUVOffsets()
343 *vStridePixels = alignToPower2((*yStridePixels) / 2, 16); in getYUVOffsets()
349 *uStridePixels = alignToPower2((*yStridePixels) / 2, 16); in getYUVOffsets()
358 *yStridePixels = width; in getYUVOffsets()
359 *yStrideBytes = *yStridePixels; in getYUVOffsets()
364 *vStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
370 *uStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
376 *yStridePixels = width; in getYUVOffsets()
377 *yStrideBytes = *yStridePixels; in getYUVOffsets()
382 *uStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
388 *vStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
397 *yStridePixels = width; in getYUVOffsets()
398 *yStrideBytes = *yStridePixels; in getYUVOffsets()
403 *uStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
409 *vStridePixels = (*yStridePixels) / 2; in getYUVOffsets()
417 *yStridePixels = width; in getYUVOffsets()
418 *yStrideBytes = (*yStridePixels) * /*bytes per pixel=*/2; in getYUVOffsets()
873 uint32_t yWidth, yHeight = 0, yOffsetBytes, yStridePixels = 0, yStrideBytes; in init() local
877 &yWidth, &yHeight, &yOffsetBytes, &yStridePixels, &yStrideBytes, in init()
883 …createYUVGLTex(GL_TEXTURE0, yStridePixels, yHeight, mFormat, mYuv420888ToNv21, YUVPlane::Y, &mText… in init()
940 uint32_t yWidth, yHeight, yOffsetBytes, yStridePixels, yStrideBytes; in readPixels() local
944 &yWidth, &yHeight, &yOffsetBytes, &yStridePixels, &yStrideBytes, in readPixels()
961 …eadYUVTex(mTextureY, mFormat, mYuv420888ToNv21, YUVPlane::Y, pixels + yOffsetBytes, yStridePixels); in readPixels()
1023 uint32_t yWidth = 0, yHeight = 0, yOffsetBytes, yStridePixels = 0, yStrideBytes; in drawConvertFromFormat() local
1027 &yWidth, &yHeight, &yOffsetBytes, &yStridePixels, &yStrideBytes, in drawConvertFromFormat()
1037 yWidth, yHeight, yOffsetBytes, yStridePixels, yStrideBytes, in drawConvertFromFormat()
1044 static_cast<float>(yStridePixels), in drawConvertFromFormat()
1049 …subUpdateYUVGLTex(GL_TEXTURE0, mTextureY, x, y, yStridePixels, yHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat()
1086 void YUVConverter::updateCutoffs(float yWidth, float yStridePixels, in updateCutoffs() argument
1090 mYWidthCutoff = yWidth / yStridePixels; in updateCutoffs()