Lines Matching refs:GLESv2Decoder

48         GLESv2Decoder::get_proc_func_t getProc, void *userData) {  in initDispatch()
60 static GLESv2Decoder::get_proc_func_t sGetProcFunc;
79 GLESv2Decoder::GLESv2Decoder() in GLESv2Decoder() function in gfxstream::gl::GLESv2Decoder
86 GLESv2Decoder::~GLESv2Decoder() in ~GLESv2Decoder()
90 void *GLESv2Decoder::s_getProc(const char *name, void *userData) in s_getProc()
92 GLESv2Decoder *ctx = (GLESv2Decoder *) userData; in s_getProc()
110 int GLESv2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) in initGL()
294 int GLESv2Decoder::s_glFinishRoundTrip(void *self) in s_glFinishRoundTrip()
296 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glFinishRoundTrip()
301 void GLESv2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) in s_glGetCompressedTextureFormats()
303 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glGetCompressedTextureFormats()
314 void GLESv2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, in s_glVertexAttribPointerData()
317 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glVertexAttribPointerData()
332 void GLESv2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, in s_glVertexAttribPointerOffset()
335 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glVertexAttribPointerOffset()
340 void GLESv2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void … in s_glDrawElementsData()
342 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsData()
347 void GLESv2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLu… in s_glDrawElementsOffset()
349 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsOffset()
353 void GLESv2Decoder::s_glDrawElementsDataNullAEMU(void *self, GLenum mode, GLsizei count, GLenum typ… in s_glDrawElementsDataNullAEMU()
355 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsDataNullAEMU()
360 void GLESv2Decoder::s_glDrawElementsOffsetNullAEMU(void *self, GLenum mode, GLsizei count, GLenum t… in s_glDrawElementsOffsetNullAEMU()
362 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsOffsetNullAEMU()
366 void GLESv2Decoder::s_glMapBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr l… in s_glMapBufferRangeAEMU()
368 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glMapBufferRangeAEMU()
389 void GLESv2Decoder::s_glUnmapBufferAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr leng… in s_glUnmapBufferAEMU()
391 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glUnmapBufferAEMU()
409 void GLESv2Decoder::s_glMapBufferRangeDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glMapBufferRangeDMA()
411 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glMapBufferRangeDMA()
432 void GLESv2Decoder::s_glUnmapBufferDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr lengt… in s_glUnmapBufferDMA()
434 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glUnmapBufferDMA()
467 uint64_t GLESv2Decoder::s_glMapBufferRangeDirect(void* self, GLenum target, GLintptr offset, GLsize… in s_glMapBufferRangeDirect()
469 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glMapBufferRangeDirect()
489 void GLESv2Decoder::s_glUnmapBufferDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glUnmapBufferDirect()
491 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glUnmapBufferDirect()
502 void GLESv2Decoder::s_glFlushMappedBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsi… in s_glFlushMappedBufferRangeAEMU()
503 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glFlushMappedBufferRangeAEMU()
522 void GLESv2Decoder::s_glFlushMappedBufferRangeDirect(void* self, GLenum target, GLintptr offset, GL… in s_glFlushMappedBufferRangeDirect()
523 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glFlushMappedBufferRangeDirect()
527 void GLESv2Decoder::s_glCompressedTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLen… in s_glCompressedTexImage2DOffsetAEMU()
528 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glCompressedTexImage2DOffsetAEMU()
531 void GLESv2Decoder::s_glCompressedTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, G… in s_glCompressedTexSubImage2DOffsetAEMU()
532 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glCompressedTexSubImage2DOffsetAEMU()
535 void GLESv2Decoder::s_glTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint internal… in s_glTexImage2DOffsetAEMU()
536 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glTexImage2DOffsetAEMU()
539 void GLESv2Decoder::s_glTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffs… in s_glTexSubImage2DOffsetAEMU()
540 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glTexSubImage2DOffsetAEMU()
564 void GLESv2Decoder::s_glGetUniformIndicesAEMU(void* self, GLuint program, GLsizei uniformCount, con… in s_glGetUniformIndicesAEMU()
565 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGetUniformIndicesAEMU()
581 void GLESv2Decoder::s_glVertexAttribIPointerDataAEMU(void *self, GLuint indx, GLint size, GLenum ty… in s_glVertexAttribIPointerDataAEMU()
583 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glVertexAttribIPointerDataAEMU()
598 void GLESv2Decoder::s_glVertexAttribIPointerOffsetAEMU(void *self, GLuint indx, GLint size, GLenum … in s_glVertexAttribIPointerOffsetAEMU()
600 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glVertexAttribIPointerOffsetAEMU()
604 void GLESv2Decoder::s_glTransformFeedbackVaryingsAEMU(void* self, GLuint program, GLsizei count, co… in s_glTransformFeedbackVaryingsAEMU()
606 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glTransformFeedbackVaryingsAEMU()
622 void GLESv2Decoder::s_glTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint internal… in s_glTexImage3DOffsetAEMU()
623 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glTexImage3DOffsetAEMU()
626 void GLESv2Decoder::s_glTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffs… in s_glTexSubImage3DOffsetAEMU()
627 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glTexSubImage3DOffsetAEMU()
630 void GLESv2Decoder::s_glCompressedTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLen… in s_glCompressedTexImage3DOffsetAEMU()
631 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glCompressedTexImage3DOffsetAEMU()
634 void GLESv2Decoder::s_glCompressedTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, G… in s_glCompressedTexSubImage3DOffsetAEMU()
635 GLESv2Decoder *ctx = (GLESv2Decoder *) self; in s_glCompressedTexSubImage3DOffsetAEMU()
639 void GLESv2Decoder::s_glDrawElementsInstancedOffsetAEMU(void* self, GLenum mode, GLsizei count, GLe… in s_glDrawElementsInstancedOffsetAEMU()
640 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsInstancedOffsetAEMU()
644 void GLESv2Decoder::s_glDrawElementsInstancedDataAEMU(void* self, GLenum mode, GLsizei count, GLenu… in s_glDrawElementsInstancedDataAEMU()
645 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsInstancedDataAEMU()
649 void GLESv2Decoder::s_glReadPixelsOffsetAEMU(void* self, GLint x, GLint y, GLsizei width, GLsizei h… in s_glReadPixelsOffsetAEMU()
650 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glReadPixelsOffsetAEMU()
654 GLuint GLESv2Decoder::s_glCreateShaderProgramvAEMU(void* self, GLenum type, GLsizei count, const ch… in s_glCreateShaderProgramvAEMU()
655 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glCreateShaderProgramvAEMU()
660 void GLESv2Decoder::s_glDrawArraysIndirectDataAEMU(void* self, GLenum mode, const void* indirect, G… in s_glDrawArraysIndirectDataAEMU()
661 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawArraysIndirectDataAEMU()
665 void GLESv2Decoder::s_glDrawArraysIndirectOffsetAEMU(void* self, GLenum mode, GLuint offset) { in s_glDrawArraysIndirectOffsetAEMU()
666 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawArraysIndirectOffsetAEMU()
670 void GLESv2Decoder::s_glDrawElementsIndirectDataAEMU(void* self, GLenum mode, GLenum type, const vo… in s_glDrawElementsIndirectDataAEMU()
671 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsIndirectDataAEMU()
675 void GLESv2Decoder::s_glDrawElementsIndirectOffsetAEMU(void* self, GLenum mode, GLenum type, GLuint… in s_glDrawElementsIndirectOffsetAEMU()
676 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDrawElementsIndirectOffsetAEMU()
680 uint64_t GLESv2Decoder::s_glFenceSyncAEMU(void* self, GLenum condition, GLbitfield flags) { in s_glFenceSyncAEMU()
681 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glFenceSyncAEMU()
685 GLenum GLESv2Decoder::s_glClientWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint… in s_glClientWaitSyncAEMU()
686 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glClientWaitSyncAEMU()
690 void GLESv2Decoder::s_glWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint64 timeo… in s_glWaitSyncAEMU()
691 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glWaitSyncAEMU()
695 void GLESv2Decoder::s_glDeleteSyncAEMU(void* self, uint64_t to_delete) { in s_glDeleteSyncAEMU()
696 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteSyncAEMU()
700 GLboolean GLESv2Decoder::s_glIsSyncAEMU(void* self, uint64_t sync) { in s_glIsSyncAEMU()
701 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glIsSyncAEMU()
705 void GLESv2Decoder::s_glGetSyncivAEMU(void* self, uint64_t sync, GLenum pname, GLsizei bufSize, GLs… in s_glGetSyncivAEMU()
706 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGetSyncivAEMU()
710 GLboolean GLESv2Decoder::s_glBufferDataSyncAEMU(void* self, GLenum target, GLsizeiptr size, const G… in s_glBufferDataSyncAEMU()
711 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glBufferDataSyncAEMU()
716 GLuint GLESv2Decoder::s_glCreateShader(void* self, GLenum shaderType) { in s_glCreateShader()
717 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glCreateShader()
728 GLuint GLESv2Decoder::s_glCreateProgram(void* self) { in s_glCreateProgram()
729 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glCreateProgram()
733 void GLESv2Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { in s_glGenBuffers()
734 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenBuffers()
742 void GLESv2Decoder::s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers) { in s_glGenFramebuffers()
743 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenFramebuffers()
748 void GLESv2Decoder::s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers) { in s_glGenRenderbuffers()
749 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenRenderbuffers()
754 void GLESv2Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) { in s_glGenTextures()
755 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenTextures()
760 void GLESv2Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArraysOES()
761 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenVertexArraysOES()
766 void GLESv2Decoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays()
767 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenVertexArrays()
772 void GLESv2Decoder::s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* transformFeedbacks) { in s_glGenTransformFeedbacks()
773 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenTransformFeedbacks()
778 void GLESv2Decoder::s_glGenSamplers(void* self, GLsizei n, GLuint* samplers) { in s_glGenSamplers()
779 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenSamplers()
785 void GLESv2Decoder::s_glGenQueries(void* self, GLsizei n, GLuint* queries) { in s_glGenQueries()
786 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenQueries()
792 void GLESv2Decoder::s_glGenProgramPipelines(void* self, GLsizei n, GLuint* pipelines) { in s_glGenProgramPipelines()
793 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glGenProgramPipelines()
798 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) { in s_glDeleteShader()
799 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteShader()
804 void GLESv2Decoder::s_glDeleteProgram(void* self, GLuint program) { in s_glDeleteProgram()
805 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteProgram()
810 void GLESv2Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) { in s_glDeleteBuffers()
811 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteBuffers()
816 void GLESv2Decoder::s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint *framebuffers) { in s_glDeleteFramebuffers()
817 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteFramebuffers()
822 void GLESv2Decoder::s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint *renderbuffers) { in s_glDeleteRenderbuffers()
823 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteRenderbuffers()
828 void GLESv2Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) { in s_glDeleteTextures()
829 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteTextures()
835 void GLESv2Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) { in s_glDeleteVertexArraysOES()
836 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteVertexArraysOES()
841 void GLESv2Decoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint *arrays) { in s_glDeleteVertexArrays()
842 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteVertexArrays()
848 void GLESv2Decoder::s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint *transformFeed… in s_glDeleteTransformFeedbacks()
849 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteTransformFeedbacks()
854 void GLESv2Decoder::s_glDeleteSamplers(void* self, GLsizei n, const GLuint *samplers) { in s_glDeleteSamplers()
855 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteSamplers()
860 void GLESv2Decoder::s_glDeleteQueries(void* self, GLsizei n, const GLuint *queries) { in s_glDeleteQueries()
861 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteQueries()
866 void GLESv2Decoder::s_glDeleteProgramPipelines(void* self, GLsizei n, const GLuint *pipelines) { in s_glDeleteProgramPipelines()
867 GLESv2Decoder *ctx = (GLESv2Decoder *)self; in s_glDeleteProgramPipelines()
873 GLESv2Decoder *ctx = (GLESv2Decoder *)self; \
877 GLESv2Decoder *ctx = (GLESv2Decoder *)self; \
884 void GLESv2Decoder::s_##funcname argtypes { \
890 void GLESv2Decoder::s_##funcname argtypes { \
896 rettype GLESv2Decoder::s_##funcname argtypes { \
902 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) in s_glShaderString()
913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader()
918 void GLESv2Decoder::s_glTexBufferOES(void* self, GLenum target, GLenum internalformat, GLuint buffe… in s_glTexBufferOES()
919 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glTexBufferOES()
923 void GLESv2Decoder::s_glTexBufferEXT(void* self, GLenum target, GLenum internalformat, in s_glTexBufferEXT()
925 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glTexBufferEXT()
929 void GLESv2Decoder::s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalformat, in s_glTexBufferRangeOES()
932 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glTexBufferRangeOES()
936 void GLESv2Decoder::s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalformat, in s_glTexBufferRangeEXT()
938 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glTexBufferRangeEXT()
942 void GLESv2Decoder::s_glEnableiEXT(void* self, GLenum cap, GLuint index) { in s_glEnableiEXT()
943 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glEnableiEXT()
947 void GLESv2Decoder::s_glDisableiEXT(void* self, GLenum cap, GLuint index) { in s_glDisableiEXT()
948 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glDisableiEXT()
952 void GLESv2Decoder::s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode) { in s_glBlendEquationiEXT()
953 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glBlendEquationiEXT()
957 void GLESv2Decoder::s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, in s_glBlendEquationSeparateiEXT()
959 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glBlendEquationSeparateiEXT()
963 void GLESv2Decoder::s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor) { in s_glBlendFunciEXT()
964 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glBlendFunciEXT()
968 void GLESv2Decoder::s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, in s_glBlendFuncSeparateiEXT()
970 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glBlendFuncSeparateiEXT()
974 void GLESv2Decoder::s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, in s_glColorMaskiEXT()
976 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glColorMaskiEXT()
980 GLboolean GLESv2Decoder::s_glIsEnablediEXT(void* self, GLenum cap, GLuint index) { in s_glIsEnablediEXT()
981 GLESv2Decoder* ctx = (GLESv2Decoder*)self; in s_glIsEnablediEXT()
985 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) { in s_glDetachShader()
990 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) { in s_glIsShader()
995 GLboolean GLESv2Decoder::s_glIsProgram(void* self, GLuint program) { in s_glIsProgram()