Lines Matching refs:maxTextureUnits
198 GLint maxTextureUnits; in useTextureUnit() local
200 &maxTextureUnits); in useTextureUnit()
203 if (unit < maxTextureUnits) { in useTextureUnit()
209 unit, maxTextureUnits); in useTextureUnit()
226 GLint maxTextureUnits; in defaultStateCheck() local
228 &maxTextureUnits); in defaultStateCheck()
229 for (int i = 0; i < maxTextureUnits; i++) { in defaultStateCheck()
237 GLint maxTextureUnits; in changedStateCheck() local
239 &maxTextureUnits); in changedStateCheck()
240 EXPECT_EQ(m_unit_states.size(), maxTextureUnits); in changedStateCheck()
242 for (int i = 0; i < maxTextureUnits; i++) { in changedStateCheck()
252 GLint maxTextureUnits; in stateChange() local
254 &maxTextureUnits); in stateChange()
255 m_unit_states.resize(maxTextureUnits); in stateChange()
268 GLint maxTextureUnits; in createAndBindTexture() local
270 &maxTextureUnits); in createAndBindTexture()
271 if (unit >= maxTextureUnits) { in createAndBindTexture()
275 unit, maxTextureUnits, maxTextureUnits - 1); in createAndBindTexture()
276 unit = maxTextureUnits - 1; in createAndBindTexture()